Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/SerializedHDProbe.cs
2024-08-26 23:07:20 +03:00

43 lines
1.7 KiB
C#

using System;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
internal abstract class SerializedHDProbe
{
internal SerializedObject serializedObject;
internal SerializedProperty bakedTexture;
internal SerializedProperty customTexture;
internal SerializedProbeSettings probeSettings;
internal SerializedProbeSettingsOverride probeSettingsOverride;
internal SerializedProperty proxyVolume;
internal HDProbe target { get { return serializedObject.targetObject as HDProbe; } }
internal SerializedHDProbe(SerializedObject serializedObject)
{
this.serializedObject = serializedObject;
bakedTexture = serializedObject.Find((HDProbe p) => p.bakedTexture);
customTexture = serializedObject.Find((HDProbe p) => p.customTexture);
proxyVolume = serializedObject.Find((HDProbe p) => p.proxyVolume);
probeSettings = new SerializedProbeSettings(serializedObject.FindProperty("m_ProbeSettings"));
probeSettingsOverride = new SerializedProbeSettingsOverride(serializedObject.FindProperty("m_ProbeSettingsOverride"));
}
internal virtual void Update()
{
serializedObject.Update();
//InfluenceVolume does not have Update. Add it here if it have in the future.
//CaptureSettings does not have Update. Add it here if it have in the future.
//FrameSettings does not have Update. Add it here if it have in the future.
}
internal virtual void Apply()
{
serializedObject.ApplyModifiedProperties();
}
}
}