forked from BilalY/Rasagar
47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using UnityEngine.Rendering.HighDefinition;
|
|
|
|
namespace UnityEditor.Rendering.HighDefinition
|
|
{
|
|
internal class SerializedHDReflectionProbe : SerializedHDProbe
|
|
{
|
|
internal SerializedObject serializedLegacyObject;
|
|
|
|
SerializedProperty legacyBlendDistance;
|
|
SerializedProperty legacySize;
|
|
SerializedProperty legacyOffset;
|
|
SerializedProperty legacyMode;
|
|
|
|
SerializedProperty bakedRenderData;
|
|
SerializedProperty customRenderData;
|
|
|
|
public SerializedHDReflectionProbe(SerializedObject legacyProbe, SerializedObject additionalData)
|
|
: base(additionalData)
|
|
{
|
|
serializedLegacyObject = legacyProbe;
|
|
|
|
legacySize = legacyProbe.FindProperty("m_BoxSize");
|
|
legacyOffset = legacyProbe.FindProperty("m_BoxOffset");
|
|
legacyBlendDistance = legacyProbe.FindProperty("m_BlendDistance");
|
|
legacyMode = legacyProbe.FindProperty("m_Mode");
|
|
|
|
bakedRenderData = additionalData.Find((HDAdditionalReflectionData d) => d.bakedRenderData);
|
|
customRenderData = additionalData.Find((HDAdditionalReflectionData d) => d.customRenderData);
|
|
}
|
|
|
|
internal override void Update()
|
|
{
|
|
serializedLegacyObject.Update();
|
|
base.Update();
|
|
|
|
// Set the legacy blend distance to 0 so the legacy culling system use the probe extent
|
|
legacyBlendDistance.floatValue = 0;
|
|
}
|
|
|
|
internal override void Apply()
|
|
{
|
|
serializedLegacyObject.ApplyModifiedProperties();
|
|
base.Apply();
|
|
}
|
|
}
|
|
}
|