forked from BilalY/Rasagar
38 lines
1.7 KiB
C#
38 lines
1.7 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition
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{
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internal class SerializedPlanarReflectionProbe : SerializedHDProbe
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{
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internal SerializedProperty localReferencePosition;
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internal SerializedProperty bakedRenderData;
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internal SerializedProperty customRenderData;
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internal new PlanarReflectionProbe target { get { return serializedObject.targetObject as PlanarReflectionProbe; } }
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internal SerializedPlanarReflectionProbe(SerializedObject serializedObject)
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: base(serializedObject)
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{
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localReferencePosition = serializedObject.Find((PlanarReflectionProbe p) => p.localReferencePosition);
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bakedRenderData = serializedObject.Find((PlanarReflectionProbe p) => p.bakedRenderData);
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customRenderData = serializedObject.Find((PlanarReflectionProbe p) => p.customRenderData);
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probeSettings.influence.editorSimplifiedModeBlendNormalDistance.floatValue = 0;
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if (!HDUtils.IsQuaternionValid(probeSettings.proxyMirrorRotationProxySpace.quaternionValue))
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probeSettings.proxyMirrorRotationProxySpace.quaternionValue = Quaternion.LookRotation(Vector3.forward);
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if (!HDUtils.IsQuaternionValid(probeSettings.proxyCaptureRotationProxySpace.quaternionValue))
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probeSettings.proxyCaptureRotationProxySpace.quaternionValue = Quaternion.LookRotation(Vector3.forward);
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#if !ENABLE_BAKED_PLANAR
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// Switch to realtime mode as other modes are not supported.
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probeSettings.mode.SetEnumValue(ProbeSettings.Mode.Realtime);
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#endif
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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