forked from BilalY/Rasagar
1.3 KiB
1.3 KiB
Gradient Node
Description
Defines a constant Gradient for use in Shader Graph, although internally to the shader this is defined as a struct. To sample the Gradient it should be used in conjunction with a Sample Gradient Node. When using a separate Gradient Node, you can sample a Gradient multiple times with different Time parameters.
Ports
Name | Direction | Type | Description |
---|---|---|---|
Out | Output | Gradient | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Gradient Field | Defines the gradient. |
Generated Code Example
The following example code represents one possible outcome of this node.
Gradient Unity_Gradient_float()
{
Gradient g;
g.type = 1;
g.colorsLength = 4;
g.alphasLength = 4;
g.colors[0] = 0.1;
g.colors[1] = 0.2;
g.colors[2] = 0.3;
g.colors[3] = 0.4;
g.colors[4] = 0;
g.colors[5] = 0;
g.colors[6] = 0;
g.colors[7] = 0;
g.alphas[0] = 0.1;
g.alphas[1] = 0.2;
g.alphas[2] = 0.3;
g.alphas[3] = 0.4;
g.alphas[4] = 0;
g.alphas[5] = 0;
g.alphas[6] = 0;
g.alphas[7] = 0;
return g;
}
Gradient _Gradient = Unity_Gradient_float();