Rasagar/Library/PackageCache/com.unity.shadergraph/Documentation~/HD-Sample-Buffer-Node.md
2024-08-26 23:07:20 +03:00

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HD Sample Buffer Node

Description

The HD Sample Buffer Node samples a buffer directly from the Camera.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
HD Sample Buffer No Yes

Ports

Name Direction Type Binding Description
UV Input Vector 2 UV Input UV value.
Sampler Input SamplerState None Determines the sampler that Unity uses to sample the buffer.
Layer Mask Input Float None Set the number of the Layer to sample. This port appears when you select Thickness in the Source Buffer dropdown.
Output Output Changes to one of the following depending on the Source Buffer you select:
• Float
• Vector 2
• Vector 3
• Vector 4
None Output value.
Thickness Output Float None Sample the Worldspace value, in meters, between the near and the far plane of the camera.This port appears when you select Thickness in the Source Buffer dropdown.
Overlap Count Output Float None Count the number of triangles for a given pixel. This is useful for vegetation or flat surfaces.
This port appears when you select Thickness in the Source Buffer dropdown.

Controls

Name Type Options Description
Source Buffer Dropdown • NormalWorldSpace
• Smoothness
• MotionVectors
• IsSky
• PostProcessInput
• RenderingLayerMask
• Thickness
Determines which buffer to sample.

Generated Code Example

The following example code represents one possible outcome of this node:

float4 Unity_HDRP_SampleBuffer_float(float2 uv, SamplerState samplerState)
{
    return SAMPLE_TEXTURE2D_X_LOD(_CustomPostProcessInput, samplerState, uv * _RTHandlePostProcessScale.xy, 0);
}