forked from BilalY/Rasagar
1.1 KiB
1.1 KiB
Iris UV Location Node
This node converts the object position of the cornea/iris to a UV Sampling coordinate.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Iris UV Location Node | No | Yes |
Ports
name | Direction | type | description |
---|---|---|---|
Position OS | Input | Vector3 | Position on the iris Plane in object space. |
Iris Radius | Input | float | The radius of the Iris in the used model. For the default model, this value should be 0.225. |
IrisUV | Output | Vector2 | ormalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |