Rasagar/Library/PackageCache/com.unity.shadergraph/Documentation~/Sample-Gradient-Node.md
2024-08-26 23:07:20 +03:00

42 lines
1.5 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Sample Gradient Node
## Description
Samples a **Gradient** given the input of **Time**. Returns a **Vector 4** color value for use in the shader.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| Gradient | Input | Gradient | None | Gradient to sample |
| Time | Input | Float | None | Point at which to sample gradient (0.01.0) |
| Out | Output | Vector 4 | None | Output value as Vector4 |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_SampleGradient_float(float4 Gradient, float Time, out float4 Out)
{
float3 color = Gradient.colors[0].rgb;
[unroll]
for (int c = 1; c < 8; c++)
{
float colorPos = saturate((Time - Gradient.colors[c-1].w) / (Gradient.colors[c].w - Gradient.colors[c-1].w)) * step(c, Gradient.colorsLength-1);
color = lerp(color, Gradient.colors[c].rgb, lerp(colorPos, step(0.01, colorPos), Gradient.type));
}
#ifndef UNITY_COLORSPACE_GAMMA
color = SRGBToLinear(color);
#endif
float alpha = Gradient.alphas[0].x;
[unroll]
for (int a = 1; a < 8; a++)
{
float alphaPos = saturate((Time - Gradient.alphas[a-1].y) / (Gradient.alphas[a].y - Gradient.alphas[a-1].y)) * step(a, Gradient.alphasLength-1);
alpha = lerp(alpha, Gradient.alphas[a].x, lerp(alphaPos, step(0.01, alphaPos), Gradient.type));
}
Out = float4(color, alpha);
}
```