forked from BilalY/Rasagar
984 B
984 B
Sclera UV Location Node
This node converts the object position of the sclera to a UV Sampling coordinate.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Sclera UV Location Node | No | Yes |
Ports
name | Direction | type | description |
---|---|---|---|
PositionOS | Input | Vector3 | Position of the fragment to shade in object space. |
ScleraUV | Output | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate a Sclera Texture. |