forked from BilalY/Rasagar
17 lines
984 B
Markdown
17 lines
984 B
Markdown
# Sclera UV Location Node
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This node converts the object position of the sclera to a UV Sampling coordinate.
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## Render pipeline compatibility
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| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
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| --------------------------- | ----------------------------------- | ------------------------------------------ |
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| **Sclera UV Location Node** | No | Yes |
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## Ports
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| name | **Direction** | type | description |
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| -------------- | ------------- | ------- | ------------------------------------------------------------ |
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| **PositionOS** | Input | Vector3 | **Position of the fragment to shade in object space.** |
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| **ScleraUV** | Output | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate a Sclera Texture. |
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