forked from BilalY/Rasagar
2.0 KiB
2.0 KiB
UV Nodes
Flipbook | Polar Coordinates |
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Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. | Converts the value of input UV to polar coordinates. |
Radial Shear | Rotate |
Applies a radial shear warping effect similar to a wave to the value of input UV. | Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation. |
Spherize | Tiling and Offset |
Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. | Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively. |
Triplanar | Twirl |
A method of generating UVs and sampling a texture by projecting in world space. | Applies a twirl warping effect similar to a black hole to the value of input UV. |
Parallax Mapping | Parallax Occlusion Mapping |
Creates a parallax effect that displaces a material's UVs. | Creates a parallax effect that displaces a material's UVs and depth. |