forked from BilalY/Rasagar
24 lines
1.1 KiB
Markdown
24 lines
1.1 KiB
Markdown
# View Direction Node
|
|
|
|
## Description
|
|
|
|
Provides access to the mesh vertex or fragment's **View Direction** vector. This is the vector from the vertex or fragment to the camera. Select a **Space** to modify the coordinate space of the output value.
|
|
|
|
Prior to version 11.0, the **View Direction Node** works differently in HDRP than in URP. In URP, it only stored Object space vectors normalized. HDRP stores all vectors normalized.
|
|
|
|
From 11.0 onwards, this node stores all vectors normalized in both the **High-Definition Render Pipeline** and the **Universal Render Pipeline**.
|
|
|
|
If you want to keep using the old behavior in URP outside of object space, replace this node with a [View Vector Node](View-Vector-Node.md).
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:------------ |:-------------|:-----|:---|:---|
|
|
| Out | Output | Vector 3 | None | View Vector for the Mesh Vertex/Fragment. |
|
|
|
|
## Controls
|
|
|
|
| Name | Type | Options | Description |
|
|
|:------------ |:-------------|:-----|:---|
|
|
| Space | Dropdown | Object, View, World, Tangent | Selects coordinate space of **View Direction** to output. |
|