forked from BilalY/Rasagar
333 lines
5.8 KiB
Plaintext
333 lines
5.8 KiB
Plaintext
/* THIS FILE IS FROM GRAPHVIEW BUT CONTAINS MODIFICATIONS */
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ShaderPort {
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height: 24px;
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align-items: center;
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padding-left: 4px;
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padding-right: 4px;
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--port-color: rgb(200, 200, 200);
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--disabled-port-color: rgb(70, 70, 70);
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}
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ShaderPort.input {
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flex-direction: row;
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}
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ShaderPort.output {
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flex-direction: row-reverse;
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}
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ShaderPort > #connector {
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border-color: rgb(70, 70, 70);
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background-color: #212121;
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width: 8px;
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height: 8px;
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border-radius: 8px;
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align-items: center;
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justify-content: center;
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margin-left: 4px;
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margin-right: 4px;
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border-left-width: 1px;
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border-top-width: 1px;
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border-right-width: 1px;
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border-bottom-width: 1px;
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}
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ShaderPort > #connector:hover {
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border-color: #f0f0f0
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}
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ShaderPort > #connector > #cap
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{
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background-color: #212121;
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width: 4px;
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height: 4px;
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border-radius: 4px;
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}
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ShaderPort > #connector > #cap:hover
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{
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background-color: #f0f0f0;
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}
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ShaderPort > #connector.portHighlight {
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border-color: #f0f0f0;
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}
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ShaderPort > #type {
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color: #c1c1c1;
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font-size: 11px;
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height: 16px;
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padding-left: 0;
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padding-right: 0;
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margin-left: 4px;
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margin-right: 4px;
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margin-top: 4px;
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}
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ShaderPort.input > #type {
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-unity-text-align: middle-left;
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}
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ShaderPort.output > #type {
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-unity-text-align:middle-right;
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}
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/*******************************/
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/* ShaderPorts colors by types */
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/*******************************/
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ShaderPort.typeTexture {
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--port-color:#FF8B8B;
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}
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ShaderPort.typeTexture.inactive {
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--port-color:#7F5C5C;
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}
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ShaderPort.typeTexture2D {
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/* Same as typeTexture */
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--port-color:#FF8B8B;
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}
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ShaderPort.typeTexture2D.inactive {
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/* Same as typeTexture */
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--port-color:#7F5C5C;
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}
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ShaderPort.typeTexture2DArray {
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/* Same as typeTexture */
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--port-color:#FF8B8B;
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}
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ShaderPort.typeTexture2DArray.inactive {
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/* Same as typeTexture */
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--port-color:#7F5C5C;
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}
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ShaderPort.typeTexture3D {
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/* Same as typeTexture */
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--port-color:#FF8B8B;
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}
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ShaderPort.typeTexture3D.inactive {
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/* Same as typeTexture */
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--port-color:#7F5C5C;
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}
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ShaderPort.typeCubemap {
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/* Same as typeTexture */
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--port-color:#FF8B8B;
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}
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ShaderPort.typeCubemap.inactive {
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/* Same as typeTexture */
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--port-color:#7F5C5C;
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}
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ShaderPort.typeGraphScript {
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/* Todo: there is no such type in Unity atm */
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--port-color:#E681BA;
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}
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ShaderPort.typeGraphScript.inactive {
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/* Todo: there is no such type in Unity atm */
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--port-color:#73405D;
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}
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ShaderPort.typeFloat4 {
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--port-color:#FBCBF4;
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}
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ShaderPort.typeFloat4.inactive {
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--port-color:#7D657A;
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}
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ShaderPort.typeVector4 {
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/* Same as typeFloat4 */
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--port-color:#FBCBF4;
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}
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ShaderPort.typeVector4.inactive {
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/* Same as typeFloat4 */
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--port-color:#7D657A;
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}
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ShaderPort.typeQuaternion {
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/* Same as typeFloat4 */
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--port-color:#FBCBF4;
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}
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ShaderPort.typeQuaternion.inactive {
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/* Same as typeFloat4 */
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--port-color:#7D657A;
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}
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ShaderPort.typeColor {
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/* Same as typeFloat4 */
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--port-color:#FBCBF4;
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}
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ShaderPort.typeColor.inactive {
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/* Same as typeFloat4 */
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--port-color:#7D657A;
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}
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ShaderPort.typeInt {
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--port-color:#9481E6;
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}
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ShaderPort.typeInt.inactive {
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--port-color:#4A4073;
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}
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ShaderPort.typeInt32 {
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/* Same as typeInt */
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--port-color:#9481E6;
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}
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ShaderPort.typeInt32.inactive {
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/* Same as typeInt */
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--port-color:#4A4073;
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}
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/* TEMP STUFF THAT SHOULD ACTUALLY STAY IN GRAPHVIEW */
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ShaderPort.typeInt64 {
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/* Same as typeInt */
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/* todo we might want to differentiate that from int32 */
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--port-color:#9481E6;
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}
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ShaderPort.typeInt64.inactive {
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/* Same as typeInt */
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/* todo we might want to differentiate that from int32 */
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--port-color:#4A4073;
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}
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ShaderPort.typeBoolean {
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--port-color:#9481E6;
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}
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ShaderPort.typeBoolean.inactive {
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--port-color:#4A4073;
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}
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ShaderPort.typeMatrix {
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--port-color:#8FC1DF;
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}
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ShaderPort.typeMatrix.inactive {
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--port-color:#47606F;
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}
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ShaderPort.typeMatrix4x4 {
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/* Same as typeMatrix */
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--port-color:#8FC1DF;
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}
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ShaderPort.typeMatrix4x4.inactive {
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/* Same as typeMatrix */
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--port-color:#47606F;
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}
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ShaderPort.typeGameObject {
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--port-color:#8FC1DF;
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}
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ShaderPort.typeGameObject.inactive {
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--port-color:#47606F;
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}
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ShaderPort.typeFloat {
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--port-color:#84E4E7;
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}
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ShaderPort.typeFloat.inactive {
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--port-color:#427273;
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}
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ShaderPort.typeFloat1 {
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/* Same as typeFloat */
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--port-color:#84E4E7;
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}
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ShaderPort.typeFloat1.inactive {
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/* Same as typeFloat */
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--port-color:#427273;
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}
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ShaderPort.typeSingle {
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/* Same as typeFloat */
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--port-color:#84E4E7;
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}
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ShaderPort.typeSingle.inactive {
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/* Same as typeFloat */
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--port-color:#427273;
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}
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ShaderPort.typeDouble {
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/* Same as typeFloat */
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/* todo we might want to differentiate that from float */
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--port-color:#84E4E7;
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}
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ShaderPort.typeDouble.inactive {
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/* Same as typeFloat */
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/* todo we might want to differentiate that from float */
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--port-color:#427273;
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}
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ShaderPort.typeFloat2 {
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--port-color:#9AEF92;
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}
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ShaderPort.typeFloat2.inactive {
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--port-color:#4D7749;
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}
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ShaderPort.typeVector2 {
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/* Same as typeFloat2 */
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--port-color:#9AEF92;
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}
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ShaderPort.typeVector2.inactive {
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/* Same as typeFloat2 */
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--port-color:#4D7749;
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}
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ShaderPort.typeComponent {
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--port-color:#C9F774;
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}
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ShaderPort.typeComponent.inactive {
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--port-color:#647B3A;
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}
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ShaderPort.typeFloat3 {
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--port-color:#F6FF9A;
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}
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ShaderPort.typeFloat3.inactive {
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--port-color:#7B7F4D;
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}
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ShaderPort.typeVector3 {
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/* Same as typeFloat3 */
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--port-color:#F6FF9A;
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}
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ShaderPort.typeVector3.inactive {
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/* Same as typeFloat3 */
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--port-color:#7B7F4D;
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}
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ShaderPort.typeString {
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--port-color:#FCD76E;
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}
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ShaderPort.typeString.inactive {
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--port-color:#7E6B37;
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}
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