forked from BilalY/Rasagar
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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namespace UnityEditor.ShaderGraph.Serialization
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{
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struct RefValueEnumerable<T> : IEnumerable<T>
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where T : JsonObject
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{
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List<JsonRef<T>> m_List;
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public RefValueEnumerable(List<JsonRef<T>> list)
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{
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m_List = list;
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}
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public Enumerator GetEnumerator() => new Enumerator(m_List.GetEnumerator());
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public struct Enumerator : IEnumerator<T>
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{
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List<JsonRef<T>>.Enumerator m_Enumerator;
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public Enumerator(List<JsonRef<T>>.Enumerator enumerator)
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{
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m_Enumerator = enumerator;
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}
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public bool MoveNext() => m_Enumerator.MoveNext();
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void IEnumerator.Reset() => ((IEnumerator)m_Enumerator).Reset();
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public T Current => m_Enumerator.Current.value;
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object IEnumerator.Current => Current;
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public void Dispose() => m_Enumerator.Dispose();
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}
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}
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}
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