forked from BilalY/Rasagar
221 lines
7.5 KiB
C#
221 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEditor.Rendering;
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using UnityEditor.ShaderGraph;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Graphing.Util
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{
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class MessageManager
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{
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public interface IErrorLog
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{
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void LogError(string message, Object context);
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void LogWarning(string message, Object context);
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}
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protected Dictionary<object, Dictionary<string, List<ShaderMessage>>> m_Messages =
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new Dictionary<object, Dictionary<string, List<ShaderMessage>>>();
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Dictionary<string, List<ShaderMessage>> m_Combined = new Dictionary<string, List<ShaderMessage>>();
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public bool nodeMessagesChanged { get; private set; }
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Dictionary<string, List<ShaderMessage>> m_FoundMessages;
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public void AddOrAppendError(object errorProvider, string nodeId, ShaderMessage error)
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{
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if (!m_Messages.TryGetValue(errorProvider, out var messages))
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{
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messages = new Dictionary<string, List<ShaderMessage>>();
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m_Messages[errorProvider] = messages;
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}
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List<ShaderMessage> messageList;
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if (messages.TryGetValue(nodeId, out messageList))
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{
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messageList.Add(error);
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}
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else
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{
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messages[nodeId] = new List<ShaderMessage>() { error };
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}
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nodeMessagesChanged = true;
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}
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// Sort messages so errors come before warnings in the list
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static int CompareMessages(ShaderMessage m1, ShaderMessage m2)
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{
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return m1.severity > m2.severity ? 1 : m2.severity > m1.severity ? -1 : 0;
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}
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public IEnumerable<KeyValuePair<string, List<ShaderMessage>>> GetNodeMessages()
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{
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var fixedNodes = new List<string>();
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m_Combined.Clear();
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foreach (var messageMap in m_Messages)
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{
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foreach (var messageList in messageMap.Value)
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{
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if (!m_Combined.TryGetValue(messageList.Key, out var foundList))
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{
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foundList = new List<ShaderMessage>();
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m_Combined.Add(messageList.Key, foundList);
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}
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foundList.AddRange(messageList.Value);
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if (messageList.Value.Count == 0)
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{
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fixedNodes.Add(messageList.Key);
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}
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}
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// If all the messages from a provider for a node are gone,
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// we can now remove it from the list since that will be reported in m_Combined
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fixedNodes.ForEach(nodeId => messageMap.Value.Remove(nodeId));
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}
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foreach (var nodeList in m_Combined)
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{
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nodeList.Value.Sort(CompareMessages);
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}
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nodeMessagesChanged = false;
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return m_Combined;
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}
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public void RemoveNode(string nodeId)
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{
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foreach (var messageMap in m_Messages)
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{
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nodeMessagesChanged |= messageMap.Value.Remove(nodeId);
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}
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}
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public void ClearAllFromProvider(object messageProvider)
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{
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if (m_Messages.TryGetValue(messageProvider, out m_FoundMessages))
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{
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foreach (var messageList in m_FoundMessages)
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{
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nodeMessagesChanged |= messageList.Value.Count > 0;
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messageList.Value.Clear();
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}
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m_FoundMessages = null;
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}
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}
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public void ClearNodesFromProvider(object messageProvider, IEnumerable<AbstractMaterialNode> nodes)
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{
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if (m_Messages.TryGetValue(messageProvider, out m_FoundMessages))
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{
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foreach (var node in nodes)
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{
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if (m_FoundMessages.TryGetValue(node.objectId, out var messages))
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{
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nodeMessagesChanged |= messages.Count > 0;
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messages.Clear();
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}
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}
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}
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}
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public void ClearAll()
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{
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m_Messages.Clear();
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m_Combined.Clear();
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nodeMessagesChanged = false;
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}
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void DebugPrint()
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{
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StringBuilder output = new StringBuilder("MessageMap:\n");
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foreach (var messageMap in m_Messages)
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{
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output.AppendFormat("\tFrom Provider {0}:\n", messageMap.Key.GetType());
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foreach (var messageList in messageMap.Value)
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{
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output.AppendFormat("\t\tNode {0} has {1} messages:\n", messageList.Key, messageList.Value.Count);
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foreach (var message in messageList.Value)
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{
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output.AppendFormat("\t\t\t{0}\n", message.message);
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}
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}
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}
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Debug.Log(output.ToString());
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}
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public static void Log(string path, ShaderMessage message, Object context, IErrorLog log)
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{
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var errString = $"{message.severity} in Graph at {path} on line {message.line}: {message.message}";
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if (message.severity == ShaderCompilerMessageSeverity.Error)
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{
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log.LogError(errString, context);
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}
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else
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{
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log.LogWarning(errString, context);
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}
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}
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public bool AnyError(Func<string, bool> nodeFilter = null)
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{
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if (m_Messages == null)
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return false;
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foreach (var kvp in m_Messages)
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{
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var errorProvider = kvp.Key;
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var messageMap = kvp.Value;
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foreach (var kvp2 in messageMap)
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{
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var nodeId = kvp2.Key;
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List<ShaderMessage> messageList = kvp2.Value;
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if ((nodeFilter == null) || nodeFilter(nodeId))
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{
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foreach (var message in messageList)
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{
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if (message.severity == ShaderCompilerMessageSeverity.Error)
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{
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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public IEnumerable<string> ErrorStrings(Func<string, bool> nodeFilter = null, ShaderCompilerMessageSeverity severity = ShaderCompilerMessageSeverity.Error)
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{
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if (m_Messages == null)
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yield break;
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foreach (var kvp in m_Messages)
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{
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var errorProvider = kvp.Key;
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var messageMap = kvp.Value;
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foreach (var kvp2 in messageMap)
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{
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var nodeId = kvp2.Key;
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if ((nodeFilter == null) || nodeFilter(nodeId))
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{
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List<ShaderMessage> messageList = kvp2.Value;
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foreach (var message in messageList)
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{
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if (message.severity == severity)
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{
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yield return message.message;
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}
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}
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}
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}
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}
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}
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}
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}
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