forked from BilalY/Rasagar
2.8 KiB
2.8 KiB
Collide with Sphere
Menu Path : Collision > Collide with Sphere
The Collide with Sphere Block is used to define a spherical volume for particles to collide with.
Block compatibility
This Block is compatible with the following Contexts:
Block settings
Setting | Type | Description |
---|---|---|
Mode | Enum | The collision shape mode. The options are: • Solid: Particles cannot enter the collider. • Inverted: Particles cannot leave the collider. The collider becomes a volume that the particles cannot exit. |
Radius Mode | Enum | The mode that determines the collision radius of each particle. The options are: • None: Particles have a radius of zero. • From Size: Particles inherit their radius from their individual sizes. • Custom: Allows you to set the radius of the particles to a specific value. |
Rough Surface | Bool | Toggles whether or not the collider simulates a rough surface. When enabled, Unity adds randomness to the direction in which particles bounce back to simulate collision with a rough surface. |
Block properties
Input | Type | Description |
---|---|---|
Sphere | Sphere | The sphere that specifies the center position and radius of the collision volume. |
Bounce | Float | The amount of bounce to apply to particles after a collision. A value of 0 means the particles do not bounce. A value of 1 means particles bounce away with the same speed they impacted with. |
Friction | Float | The speed that particles lose during collision. The minimum value is 0. |
Lifetime Loss | Float | The proportion of life a particle loses after collision. |
Roughness | Float | The amount to randomly adjust the direction of a particle after it collides with the surface. This property only appears when you enable Rough Surface. |
Radius | Float | The radius of the particle this Block uses for collision detection. This property only appears when Radius Mode is set to Custom. |