Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-Branch.md
2024-08-26 23:07:20 +03:00

2.5 KiB

Branch

Menu Path : Operator > Logic > Branch

The Branch Operator evaluates a predicate and returns the value assigned to True if the predicate is true and returns the value assigned to False otherwise.

Operator properties

Input Type Description
Predicate bool The boolean to test. If true, this Operator outputs the value assigned to True. If false, this Operator outputs the value assigned to False.
True Configurable The value to output if Predicate is true.
False Configurable The value to output if Predicate is false.
Output Type Description
Output Configurable The output value based on the Predicate. If Predicate is true, this is the value assigned to True. If Predicate is false, this is the value assigned to False.

Operator configuration

To view the Node's configuration, click the cog icon in the Node's header.

Property Description
Type The value type for the True and False ports as well as the output value. For the list of types this property supports, see Available types.

Available types

You can use the following types for your Input values and Output ports:

  • Bool
  • Int
  • Uint
  • Float
  • Vector2
  • Vector3
  • Vector4
  • Gradient
  • AnimationCurve
  • Matrix
  • OrientedBox
  • Color
  • Direction
  • Position
  • Vector
  • Transform
  • Circle
  • ArcCircle
  • Sphere
  • ArcSphere
  • AABox
  • Plane
  • Cylinder
  • Cone
  • ArcCone
  • Torus
  • ArcTorus
  • Line
  • Flipbook
  • Camera

This list does not include any type that corresponds to a buffer or texture because it is not possible to assign these types as local variables in generated HLSL code.