Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-LoadTexture2DArray.md
2024-08-26 23:07:20 +03:00

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Load Texture2DArray

Menu Path : Operator > Sampling > Load Texture2DArray

The Load Texture2DArray Operator reads a Texture2DArrays texel value for specified coordinates and slice. This Operator returns the float4 texel value without any filtering.

This translates to a Load() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.

[!include]

Operator properties

Input Type Description
Texture Texture2DArray The texture array this Operator loads from.
X uint The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1.
Y uint The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1.
Z uint The slice to read from.
Mip Level uint The mip level this Operator reads from.
Output Type Description
s Vector4 The value of the texel.

Limitations

This Operator only runs on the GPU, therefore it does not work when plugged into Spawner Context ports.