forked from BilalY/Rasagar
1.1 KiB
1.1 KiB
Sample CameraBuffer
Menu Path : Operator > Sampling > Sample CameraBuffer
The Sample Texture2D Operator samples a CameraBuffer for specific Pixel Dimensions and UV.
This translates to a Sample call on the texture in High-Level Shading Language (HLSL).
Operator properties
Input | Type | Description |
---|---|---|
CameraBuffer | CameraBuffer | The camera buffer this Operator samples from. |
Pixel Dimensions | Vector2 | The camera pixel dimensions |
UV | Vector2 | The UV to sample the CameraBuffer at. |
Output | Type | Description |
---|---|---|
s | Vector4 | The sampled value from the texture |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner Context ports.