forked from BilalY/Rasagar
1.3 KiB
1.3 KiB
Sample Texture3D
Menu Path : Operator > Sampling > Sample Texture3D
The Sample Texture3D Operator samples a Texture3D for a specified UV and mip level. This Operator uses the same Filter Mode and Wrap Mode as the input texture’s import settings.
This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.
Operator properties
Property | Type | Description |
---|---|---|
Texture | Texture3D | The texture this Operator samples. |
UVW | Vector3 | The UV this Operator to samples the Texture at. |
Mip Level | float | The mip level this Operator uses for the sampling. |
Property | Type | Description |
---|---|---|
s | Vector4 | The sampled value from the texture |
Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into Spawner Context ports.