Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-SampleTextureCubeArray.md
2024-08-26 23:07:20 +03:00

1.6 KiB

Sample TextureCubeArray

Menu Path : Operator > Sampling > Sample TextureCubeArray

The Sample TextureCubeArray Operator allows you to sample a TextureCubeArray for a specified slice, direction, and Mip level. The Operator uses the same Filter Mode and Wrap Mode modes as the import settings.

This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.

[!include]

Operator properties

Property Type Description
Texture TextureCubeArray The texture array this Operator samples from.
UVW Vector3 The direction this Operator uses to sample the TextureCube.
Slice uint The texture slice this Operator samples from.
Mip Level float The mip level this Operator uses for the sampling
Property Type Description
s Vector4 The sampled value from the texture array

Limitations

This Operator only runs on the GPU, therefore it does not work when plugged into Spawner Context ports.