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Output Event Handlers
A VFXOutputEventAbstractHandler is an API helper that hooks into an Output Event to allow you to execute scripts based on the event.
The Visual Effect Graph includes a set of example scripts as a sample. For information on how to install the sample, see Installing sample scripts.
Output Event Handler API
To create your own output event handler, write a script that extends the UnityEngine.VFX.Utility.VFXOutputEventAbstractHandler
class.
When you write a MonoBehaviour that extends this class, it reduces the amount of code required to perform a hook. This is because the base class does the job of filtering the event and calls the following method :
override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
When you implement this method, Unity calls it every time the event triggers and passes in the event's attributes.
Example
The following example teleports a Game Object to the Given position when it receives an event.
[RequireComponent(typeof(VisualEffect))]
public class VFXOutputEventTeleportObject : VFXOutputEventAbstractHandler
{
public Transform target;
static readonly int kPosition = Shader.PropertyToID("position");
public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
{
if(target != null)
target.position = eventAttribute.GetVector3(kPosition);
}
}
Using Output Event Helpers
To help you create your own VFXOutputEventAbstractHandler, the Visual Effect Graph package includes a set of example scripts that you can install via the Package Manager. For information on how to use these example scripts, see Sample content.