forked from BilalY/Rasagar
745 lines
31 KiB
C#
745 lines
31 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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using UnityEngine;
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namespace UnityEditor.U2D.Sprites
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{
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internal abstract partial class SpriteFrameModuleBase : SpriteEditorModuleBase
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{
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protected enum GizmoMode
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{
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BorderEditing,
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RectEditing
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}
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protected class Styles
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{
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public readonly GUIStyle dragdot = "U2D.dragDot";
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public readonly GUIStyle dragdotactive = "U2D.dragDotActive";
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public readonly GUIStyle createRect = "U2D.createRect";
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public readonly GUIStyle pivotdotactive = "U2D.pivotDotActive";
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public readonly GUIStyle pivotdot = "U2D.pivotDot";
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public readonly GUIStyle dragBorderdot = new GUIStyle();
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public readonly GUIStyle dragBorderDotActive = new GUIStyle();
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public readonly GUIStyle toolbar;
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public Styles()
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{
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toolbar = new GUIStyle(EditorStyles.inspectorBig);
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toolbar.margin.top = 0;
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toolbar.margin.bottom = 0;
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createRect.border = new RectOffset(3, 3, 3, 3);
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dragBorderdot.fixedHeight = 5f;
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dragBorderdot.fixedWidth = 5f;
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dragBorderdot.normal.background = EditorGUIUtility.whiteTexture;
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dragBorderDotActive.fixedHeight = dragBorderdot.fixedHeight;
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dragBorderDotActive.fixedWidth = dragBorderdot.fixedWidth;
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dragBorderDotActive.normal.background = EditorGUIUtility.whiteTexture;
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}
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}
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private static Styles s_Styles;
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protected static Styles styles
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{
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get
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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return s_Styles;
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}
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}
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private const float kInspectorWidth = 330f;
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private const float kInspectorHeight = 170;
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private const float kPivotFieldPrecision = 0.0001f;
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private float m_Zoom = 1.0f;
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private GizmoMode m_GizmoMode;
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private VisualElement m_NameElement;
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private TextField m_NameField;
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private VisualElement m_PositionElement;
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private IntegerField m_PositionFieldX;
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private IntegerField m_PositionFieldY;
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private IntegerField m_PositionFieldW;
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private IntegerField m_PositionFieldH;
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private IntegerField m_BorderFieldL;
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private IntegerField m_BorderFieldT;
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private IntegerField m_BorderFieldR;
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private IntegerField m_BorderFieldB;
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private EnumField m_PivotField;
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private EnumField m_PivotUnitModeField;
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private VisualElement m_CustomPivotElement;
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private FloatField m_CustomPivotFieldX;
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private FloatField m_CustomPivotFieldY;
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private VisualElement m_SelectedFrameInspector;
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private bool ShouldShowRectScaling()
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{
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return hasSelected && m_GizmoMode == GizmoMode.RectEditing;
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}
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private static Rect inspectorRect
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{
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get
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{
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return new Rect(
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0, 0,
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kInspectorWidth,
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kInspectorHeight);
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}
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}
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private void RemoveMainUI(VisualElement mainView)
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{
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if (mainView.Contains(m_SelectedFrameInspector))
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mainView.Remove(m_SelectedFrameInspector);
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mainView.UnregisterCallback<SpriteSelectionChangeEvent>(SelectionChange);
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}
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protected void UpdatePositionField(FocusOutEvent evt)
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{
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if (hasSelected)
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{
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m_PositionFieldX.SetValueWithoutNotify((int)selectedSpriteRect.x);
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m_PositionFieldY.SetValueWithoutNotify((int)selectedSpriteRect.y);
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m_PositionFieldW.SetValueWithoutNotify((int)selectedSpriteRect.width);
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m_PositionFieldH.SetValueWithoutNotify((int)selectedSpriteRect.height);
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}
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}
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private void UpdateBorderField(FocusOutEvent evt)
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{
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if (hasSelected)
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{
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m_BorderFieldL.SetValueWithoutNotify((int)selectedSpriteBorder.x);
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m_BorderFieldB.SetValueWithoutNotify((int)selectedSpriteBorder.y);
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m_BorderFieldR.SetValueWithoutNotify((int)selectedSpriteBorder.z);
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m_BorderFieldT.SetValueWithoutNotify((int)selectedSpriteBorder.w);
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}
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}
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void SetupIntegerField(IntegerField field, EventCallback<FocusOutEvent> onFocusOutEvent, EventCallback<ChangeEvent<int>> onChangeEvent)
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{
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field.RegisterCallback(onFocusOutEvent);
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field.RegisterValueChangedCallback(onChangeEvent);
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}
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void SetDragFieldLimit(IntegerField field, int value)
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{
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// The only way to know if value change is due to dragger or text input
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var t = field.Q("unity-text-input");
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if (!t.focusController.IsFocused(t))
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{
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// Value changed due to drag. We set back the field so to show the drag limit
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field.SetValueWithoutNotify(value);
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}
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}
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void OnPositionIntXChange(ChangeEvent<int> evt)
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{
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if (hasSelected)
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{
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var rect = selectedSpriteRect;
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rect.x = evt.newValue;
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selectedSpriteRect = rect;
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SetDragFieldLimit(m_PositionFieldX, (int)selectedSpriteRect.x);
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m_PositionFieldW.SetValueWithoutNotify((int)selectedSpriteRect.width);
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}
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}
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void OnPositionIntYChange(ChangeEvent<int> evt)
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{
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if (hasSelected)
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{
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var rect = selectedSpriteRect;
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rect.y = evt.newValue;
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selectedSpriteRect = rect;
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SetDragFieldLimit(m_PositionFieldY, (int)selectedSpriteRect.y);
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m_PositionFieldH.SetValueWithoutNotify((int)selectedSpriteRect.height);
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}
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}
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void OnPositionIntWChange(ChangeEvent<int> evt)
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{
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if (hasSelected)
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{
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var rect = selectedSpriteRect;
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rect.width = evt.newValue;
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selectedSpriteRect = rect;
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SetDragFieldLimit(m_PositionFieldW, (int)selectedSpriteRect.width);
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m_PositionFieldX.SetValueWithoutNotify((int)selectedSpriteRect.x);
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}
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}
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void OnPositionIntHChange(ChangeEvent<int> evt)
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{
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if (hasSelected)
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{
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var rect = selectedSpriteRect;
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rect.height = evt.newValue;
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selectedSpriteRect = rect;
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SetDragFieldLimit(m_PositionFieldH, (int)selectedSpriteRect.height);
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m_PositionFieldY.SetValueWithoutNotify((int)selectedSpriteRect.y);
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}
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}
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void OnBorderIntLChange(ChangeEvent<int> evt)
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{
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if (hasSelected)
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{
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var border = selectedSpriteBorder;
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border.x = evt.newValue;
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selectedSpriteBorder = border;
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SetDragFieldLimit(m_BorderFieldL, (int)selectedSpriteBorder.x);
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}
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}
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void OnBorderIntBChange(ChangeEvent<int> evt)
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{
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if (hasSelected)
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{
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var border = selectedSpriteBorder;
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border.y = evt.newValue;
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selectedSpriteBorder = border;
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SetDragFieldLimit(m_BorderFieldB, (int)selectedSpriteBorder.y);
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}
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}
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void OnBorderIntRChange(ChangeEvent<int> evt)
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{
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if (hasSelected)
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{
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var border = selectedSpriteBorder;
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border.z = (evt.newValue + border.x) <= selectedSpriteRect.width ? evt.newValue : selectedSpriteRect.width - border.x;
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selectedSpriteBorder = border;
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SetDragFieldLimit(m_BorderFieldR, (int)selectedSpriteBorder.z);
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}
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}
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void OnBorderIntTChange(ChangeEvent<int> evt)
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{
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if (hasSelected)
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{
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var border = selectedSpriteBorder;
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border.w = (evt.newValue + border.y) <= selectedSpriteRect.height ? evt.newValue : selectedSpriteRect.height - border.y;
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selectedSpriteBorder = border;
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SetDragFieldLimit(m_BorderFieldT, (int)selectedSpriteBorder.w);
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}
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}
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private void AddMainUI(VisualElement mainView)
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{
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var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Packages/com.unity.2d.sprite/Editor/UI/SpriteEditor/SpriteFrameModuleInspector.uxml") as VisualTreeAsset;
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m_SelectedFrameInspector = visualTree.CloneTree().Q("spriteFrameModuleInspector");
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m_NameElement = m_SelectedFrameInspector.Q("name");
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m_NameField = m_SelectedFrameInspector.Q<TextField>("spriteName");
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m_NameField.RegisterValueChangedCallback((evt) =>
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{
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if (hasSelected)
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{
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selectedSpriteName = evt.newValue;
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}
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});
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m_NameField.RegisterCallback<FocusOutEvent>((focus) =>
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{
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if (hasSelected)
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{
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m_NameField.SetValueWithoutNotify(selectedSpriteName);
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}
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});
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m_PositionElement = m_SelectedFrameInspector.Q("position");
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m_PositionFieldX = m_PositionElement.Q<IntegerField>("positionX");
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SetupIntegerField(m_PositionFieldX, UpdatePositionField, OnPositionIntXChange);
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m_PositionFieldY = m_PositionElement.Q<IntegerField>("positionY");
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SetupIntegerField(m_PositionFieldY, UpdatePositionField, OnPositionIntYChange);
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m_PositionFieldW = m_PositionElement.Q<IntegerField>("positionW");
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SetupIntegerField(m_PositionFieldW, UpdatePositionField, OnPositionIntWChange);
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m_PositionFieldH = m_PositionElement.Q<IntegerField>("positionH");
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SetupIntegerField(m_PositionFieldH, UpdatePositionField, OnPositionIntHChange);
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var borderElement = m_SelectedFrameInspector.Q("border");
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m_BorderFieldL = borderElement.Q<IntegerField>("borderL");
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SetupIntegerField(m_BorderFieldL, UpdateBorderField, OnBorderIntLChange);
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m_BorderFieldT = borderElement.Q<IntegerField>("borderT");
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SetupIntegerField(m_BorderFieldT, UpdateBorderField, OnBorderIntTChange);
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m_BorderFieldR = borderElement.Q<IntegerField>("borderR");
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SetupIntegerField(m_BorderFieldR, UpdateBorderField, OnBorderIntRChange);
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m_BorderFieldB = borderElement.Q<IntegerField>("borderB");
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SetupIntegerField(m_BorderFieldB, UpdateBorderField, OnBorderIntBChange);
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m_PivotField = m_SelectedFrameInspector.Q<EnumField>("pivotField");
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m_PivotField.Init(SpriteAlignment.Center);
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m_PivotField.label = L10n.Tr("Pivot");
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m_PivotField.RegisterValueChangedCallback((evt) =>
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{
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if (hasSelected)
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{
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SpriteAlignment alignment = (SpriteAlignment)evt.newValue;
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SetSpritePivotAndAlignment(selectedSpritePivot, alignment);
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m_CustomPivotElement.SetEnabled(selectedSpriteAlignment == SpriteAlignment.Custom);
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Vector2 pivot = selectedSpritePivotInCurUnitMode;
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m_CustomPivotFieldX.SetValueWithoutNotify(pivot.x);
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m_CustomPivotFieldY.SetValueWithoutNotify(pivot.y);
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}
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});
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m_PivotUnitModeField = m_SelectedFrameInspector.Q<EnumField>("pivotUnitModeField");
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m_PivotUnitModeField.Init(PivotUnitMode.Normalized);
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m_PivotUnitModeField.label = L10n.Tr("Pivot Unit Mode");
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m_PivotUnitModeField.RegisterValueChangedCallback((evt) =>
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{
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if (hasSelected)
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{
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pivotUnitMode = (PivotUnitMode)evt.newValue;
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Vector2 pivot = selectedSpritePivotInCurUnitMode;
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m_CustomPivotFieldX.SetValueWithoutNotify(pivot.x);
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m_CustomPivotFieldY.SetValueWithoutNotify(pivot.y);
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}
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});
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m_CustomPivotElement = m_SelectedFrameInspector.Q("customPivot");
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m_CustomPivotFieldX = m_CustomPivotElement.Q<FloatField>("customPivotX");
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m_CustomPivotFieldX.RegisterValueChangedCallback((evt) =>
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{
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if (hasSelected)
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{
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float newValue = (float)evt.newValue;
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float pivotX = pivotUnitMode == PivotUnitMode.Pixels
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? ConvertFromRectToNormalizedSpace(new Vector2(newValue, 0.0f), selectedSpriteRect).x
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: newValue;
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var pivot = selectedSpritePivot;
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pivot.x = pivotX;
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SetSpritePivotAndAlignment(pivot, selectedSpriteAlignment);
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}
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});
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m_CustomPivotFieldY = m_CustomPivotElement.Q<FloatField>("customPivotY");
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m_CustomPivotFieldY.RegisterValueChangedCallback((evt) =>
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{
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if (hasSelected)
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{
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float newValue = (float)evt.newValue;
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float pivotY = pivotUnitMode == PivotUnitMode.Pixels
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? ConvertFromRectToNormalizedSpace(new Vector2(0.0f, newValue), selectedSpriteRect).y
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: newValue;
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var pivot = selectedSpritePivot;
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pivot.y = pivotY;
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SetSpritePivotAndAlignment(pivot, selectedSpriteAlignment);
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}
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});
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//// Force an update of all the fields.
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PopulateSpriteFrameInspectorField();
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mainView.RegisterCallback<SpriteSelectionChangeEvent>(SelectionChange);
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// Stop mouse events from reaching the main view.
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m_SelectedFrameInspector.pickingMode = PickingMode.Ignore;
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m_SelectedFrameInspector.RegisterCallback<MouseDownEvent>((e) => { e.StopPropagation(); });
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m_SelectedFrameInspector.RegisterCallback<MouseUpEvent>((e) => { e.StopPropagation(); });
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m_SelectedFrameInspector.AddToClassList("moduleWindow");
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m_SelectedFrameInspector.AddToClassList("bottomRightFloating");
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mainView.Add(m_SelectedFrameInspector);
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}
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private void SelectionChange(SpriteSelectionChangeEvent evt)
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{
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m_SelectedFrameInspector.style.display = hasSelected ? DisplayStyle.Flex : DisplayStyle.None;
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PopulateSpriteFrameInspectorField();
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}
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private void UIUndoCallback()
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{
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PopulateSpriteFrameInspectorField();
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}
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protected void PopulateSpriteFrameInspectorField()
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{
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m_SelectedFrameInspector.style.display = hasSelected ? DisplayStyle.Flex : DisplayStyle.None;
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if (!hasSelected)
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return;
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m_NameElement.SetEnabled(containsMultipleSprites);
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m_NameField.SetValueWithoutNotify(selectedSpriteName);
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m_PositionElement.SetEnabled(containsMultipleSprites);
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var spriteRect = selectedSpriteRect;
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m_PositionFieldX.SetValueWithoutNotify(Mathf.RoundToInt(spriteRect.x));
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m_PositionFieldY.SetValueWithoutNotify(Mathf.RoundToInt(spriteRect.y));
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m_PositionFieldW.SetValueWithoutNotify(Mathf.RoundToInt(spriteRect.width));
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m_PositionFieldH.SetValueWithoutNotify(Mathf.RoundToInt(spriteRect.height));
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var spriteBorder = selectedSpriteBorder;
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m_BorderFieldL.SetValueWithoutNotify(Mathf.RoundToInt(spriteBorder.x));
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m_BorderFieldT.SetValueWithoutNotify(Mathf.RoundToInt(spriteBorder.w));
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m_BorderFieldR.SetValueWithoutNotify(Mathf.RoundToInt(spriteBorder.z));
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m_BorderFieldB.SetValueWithoutNotify(Mathf.RoundToInt(spriteBorder.y));
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m_PivotField.SetValueWithoutNotify(selectedSpriteAlignment);
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m_PivotUnitModeField.SetValueWithoutNotify(pivotUnitMode);
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Vector2 pivot = selectedSpritePivotInCurUnitMode;
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m_CustomPivotFieldX.SetValueWithoutNotify(pivot.x);
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m_CustomPivotFieldY.SetValueWithoutNotify(pivot.y);
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m_CustomPivotElement.SetEnabled(hasSelected && selectedSpriteAlignment == SpriteAlignment.Custom);
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}
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private static Vector2 ApplySpriteAlignmentToPivot(Vector2 pivot, Rect rect, SpriteAlignment alignment)
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{
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if (alignment != SpriteAlignment.Custom)
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{
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Vector2[] snapPoints = GetSnapPointsArray(rect);
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Vector2 texturePos = snapPoints[(int)alignment];
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return ConvertFromTextureToNormalizedSpace(texturePos, rect);
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}
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return pivot;
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}
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private static Vector2 ConvertFromTextureToNormalizedSpace(Vector2 texturePos, Rect rect)
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{
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return new Vector2((texturePos.x - rect.xMin) / rect.width, (texturePos.y - rect.yMin) / rect.height);
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}
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private static Vector2 ConvertFromNormalizedToRectSpace(Vector2 normalizedPos, Rect rect)
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{
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Vector2 rectPos = new Vector2(rect.width * normalizedPos.x, rect.height * normalizedPos.y);
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// This is to combat the lack of precision formating on the UI controls.
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rectPos.x = Mathf.Round(rectPos.x / kPivotFieldPrecision) * kPivotFieldPrecision;
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rectPos.y = Mathf.Round(rectPos.y / kPivotFieldPrecision) * kPivotFieldPrecision;
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return rectPos;
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}
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private static Vector2 ConvertFromRectToNormalizedSpace(Vector2 rectPos, Rect rect)
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{
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return new Vector2(rectPos.x / rect.width, rectPos.y / rect.height);
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}
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private static Vector2[] GetSnapPointsArray(Rect rect)
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{
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Vector2[] snapPoints = new Vector2[9];
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snapPoints[(int)SpriteAlignment.TopLeft] = new Vector2(rect.xMin, rect.yMax);
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snapPoints[(int)SpriteAlignment.TopCenter] = new Vector2(rect.center.x, rect.yMax);
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snapPoints[(int)SpriteAlignment.TopRight] = new Vector2(rect.xMax, rect.yMax);
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snapPoints[(int)SpriteAlignment.LeftCenter] = new Vector2(rect.xMin, rect.center.y);
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snapPoints[(int)SpriteAlignment.Center] = new Vector2(rect.center.x, rect.center.y);
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snapPoints[(int)SpriteAlignment.RightCenter] = new Vector2(rect.xMax, rect.center.y);
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snapPoints[(int)SpriteAlignment.BottomLeft] = new Vector2(rect.xMin, rect.yMin);
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snapPoints[(int)SpriteAlignment.BottomCenter] = new Vector2(rect.center.x, rect.yMin);
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snapPoints[(int)SpriteAlignment.BottomRight] = new Vector2(rect.xMax, rect.yMin);
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return snapPoints;
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}
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protected void Repaint()
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{
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spriteEditor.RequestRepaint();
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}
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protected void HandleGizmoMode()
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{
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GizmoMode oldGizmoMode = m_GizmoMode;
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var evt = eventSystem.current;
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if (evt.control)
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m_GizmoMode = GizmoMode.BorderEditing;
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else
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m_GizmoMode = GizmoMode.RectEditing;
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if (oldGizmoMode != m_GizmoMode && (evt.type == EventType.KeyDown || evt.type == EventType.KeyUp) && (evt.keyCode == KeyCode.LeftControl || evt.keyCode == KeyCode.RightControl || evt.keyCode == KeyCode.LeftAlt || evt.keyCode == KeyCode.RightAlt))
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Repaint();
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}
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protected bool MouseOnTopOfInspector()
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{
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if (hasSelected == false)
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return false;
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var point = GUIClip.Unclip(eventSystem.current.mousePosition);
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point = m_SelectedFrameInspector.parent.LocalToWorld(point);
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var selectedElement = m_SelectedFrameInspector.panel.Pick(point);
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if (selectedElement != null
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&& selectedElement.pickingMode != PickingMode.Ignore
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&& selectedElement.FindCommonAncestor(m_SelectedFrameInspector) == m_SelectedFrameInspector)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
protected void HandlePivotHandle()
|
|
{
|
|
if (!hasSelected)
|
|
return;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
SpriteAlignment alignment = selectedSpriteAlignment;
|
|
Vector2 pivot = selectedSpritePivot;
|
|
Rect rect = selectedSpriteRect;
|
|
pivot = ApplySpriteAlignmentToPivot(pivot, rect, alignment);
|
|
Vector2 pivotHandlePosition = SpriteEditorHandles.PivotSlider(rect, pivot, styles.pivotdot, styles.pivotdotactive);
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
// Pivot snapping only happen when ctrl is press. Same as scene view snapping move
|
|
if (eventSystem.current.control)
|
|
SnapPivotToSnapPoints(pivotHandlePosition, out pivot, out alignment);
|
|
else if (pivotUnitMode == PivotUnitMode.Pixels)
|
|
SnapPivotToPixels(pivotHandlePosition, out pivot, out alignment);
|
|
else
|
|
{
|
|
pivot = pivotHandlePosition;
|
|
alignment = SpriteAlignment.Custom;
|
|
}
|
|
SetSpritePivotAndAlignment(pivot, alignment);
|
|
PopulateSpriteFrameInspectorField();
|
|
}
|
|
}
|
|
|
|
protected void HandleBorderSidePointScalingSliders()
|
|
{
|
|
if (!hasSelected)
|
|
return;
|
|
|
|
GUIStyle dragDot = styles.dragBorderdot;
|
|
GUIStyle dragDotActive = styles.dragBorderDotActive;
|
|
var color = new Color(0f, 1f, 0f);
|
|
|
|
Rect rect = selectedSpriteRect;
|
|
Vector4 border = selectedSpriteBorder;
|
|
|
|
float left = rect.xMin + border.x;
|
|
float right = rect.xMax - border.z;
|
|
float top = rect.yMax - border.w;
|
|
float bottom = rect.yMin + border.y;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
float horizontal = bottom - (bottom - top) / 2;
|
|
float vertical = left - (left - right) / 2;
|
|
|
|
float center = horizontal;
|
|
HandleBorderPointSlider(ref left, ref center, MouseCursor.ResizeHorizontal, false, dragDot, dragDotActive, color);
|
|
|
|
center = horizontal;
|
|
HandleBorderPointSlider(ref right, ref center, MouseCursor.ResizeHorizontal, false, dragDot, dragDotActive, color);
|
|
|
|
center = vertical;
|
|
HandleBorderPointSlider(ref center, ref top, MouseCursor.ResizeVertical, false, dragDot, dragDotActive, color);
|
|
|
|
center = vertical;
|
|
HandleBorderPointSlider(ref center, ref bottom, MouseCursor.ResizeVertical, false, dragDot, dragDotActive, color);
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
border.x = left - rect.xMin;
|
|
border.z = rect.xMax - right;
|
|
border.w = rect.yMax - top;
|
|
border.y = bottom - rect.yMin;
|
|
selectedSpriteBorder = border;
|
|
PopulateSpriteFrameInspectorField();
|
|
}
|
|
}
|
|
|
|
protected void HandleBorderCornerScalingHandles()
|
|
{
|
|
if (!hasSelected)
|
|
return;
|
|
|
|
GUIStyle dragDot = styles.dragBorderdot;
|
|
GUIStyle dragDotActive = styles.dragBorderDotActive;
|
|
var color = new Color(0f, 1f, 0f);
|
|
|
|
Rect rect = selectedSpriteRect;
|
|
Vector4 border = selectedSpriteBorder;
|
|
|
|
float left = rect.xMin + border.x;
|
|
float right = rect.xMax - border.z;
|
|
float top = rect.yMax - border.w;
|
|
float bottom = rect.yMin + border.y;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
// Handle corner points, but hide them if border values are below 1
|
|
HandleBorderPointSlider(ref left, ref top, MouseCursor.ResizeUpLeft, border.x < 1 && border.w < 1, dragDot, dragDotActive, color);
|
|
HandleBorderPointSlider(ref right, ref top, MouseCursor.ResizeUpRight, border.z < 1 && border.w < 1, dragDot, dragDotActive, color);
|
|
HandleBorderPointSlider(ref left, ref bottom, MouseCursor.ResizeUpRight, border.x < 1 && border.y < 1, dragDot, dragDotActive, color);
|
|
HandleBorderPointSlider(ref right, ref bottom, MouseCursor.ResizeUpLeft, border.z < 1 && border.y < 1, dragDot, dragDotActive, color);
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
border.x = left - rect.xMin;
|
|
border.z = rect.xMax - right;
|
|
border.w = rect.yMax - top;
|
|
border.y = bottom - rect.yMin;
|
|
selectedSpriteBorder = border;
|
|
PopulateSpriteFrameInspectorField();
|
|
}
|
|
}
|
|
|
|
protected void HandleBorderSideScalingHandles()
|
|
{
|
|
if (hasSelected == false)
|
|
return;
|
|
|
|
Rect rect = new Rect(selectedSpriteRect);
|
|
Vector4 border = selectedSpriteBorder;
|
|
|
|
float left = rect.xMin + border.x;
|
|
float right = rect.xMax - border.z;
|
|
float top = rect.yMax - border.w;
|
|
float bottom = rect.yMin + border.y;
|
|
|
|
Vector2 screenRectTopLeft = Handles.matrix.MultiplyPoint(new Vector3(rect.xMin, rect.yMin));
|
|
Vector2 screenRectBottomRight = Handles.matrix.MultiplyPoint(new Vector3(rect.xMax, rect.yMax));
|
|
|
|
float screenRectWidth = Mathf.Abs(screenRectBottomRight.x - screenRectTopLeft.x);
|
|
float screenRectHeight = Mathf.Abs(screenRectBottomRight.y - screenRectTopLeft.y);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
left = HandleBorderScaleSlider(left, rect.yMax, screenRectWidth, screenRectHeight, true);
|
|
right = HandleBorderScaleSlider(right, rect.yMax, screenRectWidth, screenRectHeight, true);
|
|
|
|
top = HandleBorderScaleSlider(rect.xMin, top, screenRectWidth, screenRectHeight, false);
|
|
bottom = HandleBorderScaleSlider(rect.xMin, bottom, screenRectWidth, screenRectHeight, false);
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
border.x = left - rect.xMin;
|
|
border.z = rect.xMax - right;
|
|
border.w = rect.yMax - top;
|
|
border.y = bottom - rect.yMin;
|
|
|
|
selectedSpriteBorder = border;
|
|
PopulateSpriteFrameInspectorField();
|
|
}
|
|
}
|
|
|
|
protected void HandleBorderPointSlider(ref float x, ref float y, MouseCursor mouseCursor, bool isHidden, GUIStyle dragDot, GUIStyle dragDotActive, Color color)
|
|
{
|
|
var originalColor = GUI.color;
|
|
|
|
if (isHidden)
|
|
GUI.color = new Color(0, 0, 0, 0);
|
|
else
|
|
GUI.color = color;
|
|
|
|
Vector2 point = SpriteEditorHandles.PointSlider(new Vector2(x, y), mouseCursor, dragDot, dragDotActive);
|
|
x = point.x;
|
|
y = point.y;
|
|
|
|
GUI.color = originalColor;
|
|
}
|
|
|
|
protected float HandleBorderScaleSlider(float x, float y, float width, float height, bool isHorizontal)
|
|
{
|
|
float handleSize = styles.dragBorderdot.fixedWidth;
|
|
Vector2 point = Handles.matrix.MultiplyPoint(new Vector2(x, y));
|
|
float result;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
if (isHorizontal)
|
|
{
|
|
Rect newRect = new Rect(point.x - handleSize * .5f, point.y, handleSize, height);
|
|
result = SpriteEditorHandles.ScaleSlider(point, MouseCursor.ResizeHorizontal, newRect).x;
|
|
}
|
|
else
|
|
{
|
|
Rect newRect = new Rect(point.x, point.y - handleSize * .5f, width, handleSize);
|
|
result = SpriteEditorHandles.ScaleSlider(point, MouseCursor.ResizeVertical, newRect).y;
|
|
}
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
return result;
|
|
|
|
return isHorizontal ? x : y;
|
|
}
|
|
|
|
protected void DrawSpriteRectGizmos()
|
|
{
|
|
if (eventSystem.current.type != EventType.Repaint)
|
|
return;
|
|
|
|
SpriteEditorUtility.BeginLines(new Color(0f, 1f, 0f, 0.7f));
|
|
var selectedGUID = selected != null ? selected.spriteID : new GUID();
|
|
for (int i = 0; i < spriteCount; i++)
|
|
{
|
|
Vector4 border = GetSpriteBorderAt(i);
|
|
if (m_GizmoMode != GizmoMode.BorderEditing && (m_RectsCache != null && m_RectsCache.spriteRects[i].spriteID != selectedGUID))
|
|
{
|
|
// border does not contain negative values
|
|
if (border.sqrMagnitude < Mathf.Epsilon * 8)
|
|
continue;
|
|
}
|
|
|
|
var rect = GetSpriteRectAt(i);
|
|
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin + border.x, rect.yMin), new Vector3(rect.xMin + border.x, rect.yMax));
|
|
SpriteEditorUtility.DrawLine(new Vector3(rect.xMax - border.z, rect.yMin), new Vector3(rect.xMax - border.z, rect.yMax));
|
|
|
|
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMin + border.y), new Vector3(rect.xMax, rect.yMin + border.y));
|
|
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMax - border.w), new Vector3(rect.xMax, rect.yMax - border.w));
|
|
}
|
|
SpriteEditorUtility.EndLines();
|
|
|
|
if (ShouldShowRectScaling())
|
|
{
|
|
Rect r = selectedSpriteRect;
|
|
SpriteEditorUtility.BeginLines(new Color(0f, 0.1f, 0.3f, 0.25f));
|
|
SpriteEditorUtility.DrawBox(new Rect(r.xMin + 1f / m_Zoom, r.yMin + 1f / m_Zoom, r.width, r.height));
|
|
SpriteEditorUtility.EndLines();
|
|
SpriteEditorUtility.BeginLines(new Color(0.25f, 0.5f, 1f, 0.75f));
|
|
SpriteEditorUtility.DrawBox(r);
|
|
SpriteEditorUtility.EndLines();
|
|
}
|
|
}
|
|
|
|
protected void DrawRectGizmos(IEnumerable<Rect> rects, Color color)
|
|
{
|
|
if (eventSystem.current.type != EventType.Repaint)
|
|
return;
|
|
|
|
SpriteEditorUtility.BeginLines(color);
|
|
foreach (var rect in rects)
|
|
{
|
|
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMin), new Vector3(rect.xMin, rect.yMax));
|
|
SpriteEditorUtility.DrawLine(new Vector3(rect.xMax, rect.yMin), new Vector3(rect.xMax, rect.yMax));
|
|
|
|
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMin), new Vector3(rect.xMax, rect.yMin));
|
|
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMax), new Vector3(rect.xMax, rect.yMax));
|
|
}
|
|
SpriteEditorUtility.EndLines();
|
|
}
|
|
|
|
// implements ISpriteEditorModule
|
|
|
|
public override void DoMainGUI()
|
|
{
|
|
m_Zoom = Handles.matrix.GetColumn(0).magnitude;
|
|
}
|
|
|
|
public override void DoPostGUI()
|
|
{
|
|
}
|
|
}
|
|
}
|