Rasagar/Library/PackageCache/com.unity.2d.tilemap/Editor/EditorTools/BoxTool.cs
2024-08-26 23:07:20 +03:00

44 lines
1.3 KiB
C#

using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
/// <summary>
/// Tool for doing a box fill with the Tile Palette
/// </summary>
//[EditorTool("Box Tool", typeof(GridLayout))]
public sealed class BoxTool : TilemapEditorTool
{
private static class Styles
{
public static string tooltipStringFormat = "|Paint a filled box with active brush ({0})";
public static string shortcutId = GridPaintPaletteWindow.ShortcutIds.k_Rectangle;
public static GUIContent toolContent = EditorGUIUtility.IconContent("Grid.BoxTool", GetTooltipText(tooltipStringFormat, shortcutId));
}
/// <summary>
/// Tooltip String Format for the BoxTool
/// </summary>
protected override string tooltipStringFormat
{
get { return Styles.tooltipStringFormat; }
}
/// <summary>
/// Shortcut Id for the BoxTool
/// </summary>
protected override string shortcutId
{
get { return Styles.shortcutId; }
}
/// <summary>
/// Toolbar Icon for the BoxTool
/// </summary>
public override GUIContent toolbarIcon
{
get { return Styles.toolContent; }
}
}
}