forked from BilalY/Rasagar
29 lines
922 B
C#
29 lines
922 B
C#
#if UNITY_2022_2_OR_NEWER
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using System.Collections.Generic;
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namespace Unity.AI.Navigation.Editor.Converter
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{
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/// <summary>
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/// A structure needed for the initialization step of the converter.
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/// Stores data to be visible in the UI.
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/// </summary>
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internal struct InitializeConverterContext
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{
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/// <summary>
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/// Stores the list of ConverterItemDescriptor that will be filled in during the initialization step.
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/// </summary>
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internal List<ConverterItemDescriptor> items;
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/// <summary>
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/// Add to the list of assets to be converted.
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/// This will be used to display information to the user in the UI.
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/// </summary>
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/// <param name="item">The item to add to the list items to convert</param>
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internal void AddAssetToConvert(ConverterItemDescriptor item)
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{
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items.Add(item);
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}
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}
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}
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#endif
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