forked from BilalY/Rasagar
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
#if UNITY_2022_2_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Unity.AI.Navigation.Editor.Converter;
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using UnityEditor;
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namespace Unity.AI.Navigation.Updater
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{
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internal class NavMeshSceneConverter : SystemConverter
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{
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public override string name => "NavMesh Scene Converter";
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public override string info => "Reassigns the legacy baked NavMesh to a NavMeshSurface on a game object named 'Navigation'.\nAdds a NavMeshModifier component to each game object marked as Navigation Static.";
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public override Type container => typeof(BuiltInToNavMeshSurfaceConverterContainer);
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List<string> m_AssetsToConvert = new List<string>();
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public override void OnInitialize(InitializeConverterContext context, Action callback)
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{
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string[] allAssetPaths = AssetDatabase.GetAllAssetPaths();
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foreach (string path in allAssetPaths)
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{
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if (NavMeshUpdaterUtility.IsSceneReferencingLegacyNavMesh(path))
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{
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ConverterItemDescriptor desc = new ConverterItemDescriptor()
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{
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name = Path.GetFileNameWithoutExtension(path),
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info = path,
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warningMessage = String.Empty,
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helpLink = String.Empty
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};
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m_AssetsToConvert.Add(path);
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context.AddAssetToConvert(desc);
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}
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}
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callback.Invoke();
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}
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public override void OnRun(ref RunItemContext context)
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{
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bool success = NavMeshUpdaterUtility.ConvertScene(context.item.descriptor.info);
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context.hasConverted = success;
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}
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}
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}
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#endif
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