forked from BilalY/Rasagar
44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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namespace Unity.AI.Navigation.Tests
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{
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[TestFixture]
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[PrebuildSetup("Unity.AI.Navigation.Tests." + nameof(SimpleScene2PlanesNavigationSetup))]
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[PostBuildCleanup("Unity.AI.Navigation.Tests." + nameof(SimpleScene2PlanesNavigationSetup))]
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class AddDynamicOffMeshLinkWorks : OffMeshLinkTestBase
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{
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const string k_SceneName = "OffMeshLinkTwoPlanesScene";
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[UnitySetUp]
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public IEnumerator UnitySetUp()
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{
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yield return SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
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yield return null;
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SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
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}
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[UnityTest]
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[UnityPlatform(exclude = new[] { RuntimePlatform.OSXServer, RuntimePlatform.WindowsServer, RuntimePlatform.LinuxServer })] //MTT-4133 Fails on Dedicated Server
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public IEnumerator OffMeshLink_WhenAddedToGameObject_BecomesUsableImmediately()
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{
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CreateBiDirectionalLink(true);
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m_Agent.SetDestination(m_PlaneEnd.position);
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yield return null;
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Assert.That(m_Agent.pathStatus, Is.EqualTo(NavMeshPathStatus.PathComplete), "DynamicOffMeshLink has not been created.");
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}
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[UnityTearDown]
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public IEnumerator UnityTearDown()
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{
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yield return SceneManager.UnloadSceneAsync(k_SceneName);
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}
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}
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}
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