forked from BilalY/Rasagar
1.6 KiB
1.6 KiB
DllImport and internal calls
To call native functions, use [DllImport]
:
[DllImport("MyNativeLibrary")]
public static extern int Foo(int arg);
Burst also supports internal calls implemented inside Unity:
// In UnityEngine.Mathf
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int ClosestPowerOfTwo(int value);
DllImport
is only supported for native plug-ins, not platform-dependent libraries like kernel32.dll
.
For all DllImport
and internal calls, you can only use the following types as parameter or return types:
Type | Supported type |
---|---|
Built-in and intrinsic types | byte / sbyte short / ushort int / uint long / ulong float double System.IntPtr / System.UIntPtr Unity.Burst.Intrinsics.v64 / Unity.Burst.Intrinsics.v128 / Unity.Burst.Intrinsics.v256 |
Pointers and references | sometype* : Pointer to any of the other types in this listref sometype : Reference to any of the other types in this list |
Handle structs | unsafe struct MyStruct { void* Ptr; } : Struct containing a single pointer fieldunsafe struct MyStruct { int Value; } : Struct containing a single integer field |
Note
Passing structs by value isn't supported; you need to pass them through a pointer or reference. The only exception is that handle structs are supported. These are structs that contain a single field of pointer or integer type.