Rasagar/Library/PackageCache/com.unity.burst/Tests/Runtime/Shared/090-Vectors-BinaryOperators-Float3.cs
2024-08-26 23:07:20 +03:00

279 lines
8.5 KiB
C#

using Burst.Compiler.IL.Tests.Helpers;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
internal partial class VectorsBinOpFloat3
{
[TestCompiler]
public static float Add()
{
var left = new float3(1.0f);
var right = new float3(1.0f, 2.0f, 3.0f);
var result = left + right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float AddFloatRight()
{
var left = new float3(1.0f);
var right = 2.0f;
var result = left + right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float AddFloatLeft()
{
var left = 2.0f;
var right = new float3(1.0f);
var result = left + right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float AddByArgs(ref float3 left, ref float3 right)
{
var result = left + right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Sub()
{
var left = new float3(1.0f);
var right = new float3(1.0f, 2.0f, 3.0f);
var result = left - right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float SubFloatLeft()
{
var left = 2.0f;
var right = new float3(1.0f, 2.0f, 3.0f);
var result = left - right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float SubFloatRight()
{
var left = new float3(1.0f, 2.0f, 3.0f);
var right = 2.0f;
var result = left - right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float SubByArgs(ref float3 left, ref float3 right)
{
var result = left - right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Mul()
{
var left = new float3(2.0f, 1.0f, 3.0f);
var right = new float3(1.0f, 2.0f, 3.0f);
var result = left * right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float MulFloatLeft()
{
var left = 2.0f;
var right = new float3(1.0f, 2.0f, 3.0f);
var result = left * right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float MulFloatRight()
{
var left = new float3(1.0f, 2.0f, 3.0f);
var right = 2.0f;
var result = left * right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float MulByArgs(ref float3 left, ref float3 right)
{
var result = left * right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Div()
{
var left = new float3(1.0f, 2.0f, 3.0f);
var right = new float3(2.0f, 1.0f, 3.0f);
var result = left / right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float DivFloatLeft()
{
var left = 15.0f;
var right = new float3(2.0f, 1.0f, 3.0f);
var result = left / right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float DivFloatRight()
{
var left = new float3(2.0f, 1.0f, 3.0f);
var right = 15.0f;
var result = left / right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float DivByArgs(ref float3 left, ref float3 right)
{
var result = left / right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Mod()
{
var left = new float3(1.0f, 2.0f, 3.0f);
var right = new float3(2.0f, 1.0f, 3.0f);
var result = left % right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float ModFloatLeft()
{
var left = 15.0f;
var right = new float3(2.0f, 1.0f, 3.0f);
var result = left % right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float ModFloatRight()
{
var left = new float3(2.0f, 1.0f, 3.0f);
var right = 15.0f;
var result = left % right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static float ModByArgs(ref float3 left, ref float3 right)
{
var result = left % right;
return Vectors.ConvertToFloat(result);
}
[TestCompiler]
public static float Neg()
{
var left = new float3(1.0f, 2.0f, 3.0f);
return Vectors.ConvertToFloat((-left));
}
[TestCompiler]
public static float Positive()
{
var left = new float3(1.0f, 2.0f, 3.0f);
return Vectors.ConvertToFloat((+left));
}
// Comparisons
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int Equality(float a, float b)
{
return Vectors.ConvertToInt((new float3(a) == new float3(b)));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int EqualityFloat3(ref float3 a, ref float3 b)
{
return Vectors.ConvertToInt((a == b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int Inequality(float a, float b)
{
return Vectors.ConvertToInt((new float3(a) != new float3(b)));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int InequalityFloat3(ref float3 a, ref float3 b)
{
return Vectors.ConvertToInt((a != b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThan(float a, float b)
{
return Vectors.ConvertToInt((new float3(a) > new float3(b)));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanFloat3(ref float3 a, ref float3 b)
{
return Vectors.ConvertToInt((a > b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanOrEqual(float a, float b)
{
return Vectors.ConvertToInt((new float3(a) >= new float3(b)));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int GreaterThanOrEqualFloat3(ref float3 a, ref float3 b)
{
return Vectors.ConvertToInt((a >= b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThan(float a, float b)
{
return Vectors.ConvertToInt((new float3(a) < new float3(b)));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanFloat3(ref float3 a, ref float3 b)
{
return Vectors.ConvertToInt((a < b));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanOrEqual(float a, float b)
{
return Vectors.ConvertToInt((new float3(a) <= new float3(b)));
}
[TestCompiler(DataRange.Standard, DataRange.Standard)]
public static int LessThanOrEqualFloat3(ref float3 a, ref float3 b)
{
return Vectors.ConvertToInt((a <= b));
}
[TestCompiler(DataRange.Standard)]
public static float ImplicitFloat(float a)
{
// Let float -> float3 implicit conversion
return Vectors.ConvertToFloat((float3)a);
}
[TestCompiler(DataRange.Standard)]
public static float ImplicitInt4(ref int4 a)
{
// Let int4 -> float3 implicit conversion
return Vectors.ConvertToFloat(a);
}
}
}