Rasagar/Library/PackageCache/com.unity.cinemachine/Documentation~/CinemachineDollyCart.md
2024-08-26 23:07:20 +03:00

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Cinemachine Dolly Cart

Cinemachine Dolly Cart is a component that constrains the transform of its GameObject to a Cinemachine Path or Cinemachine Smooth Path. Use it to animate a GameObject along a path, or as a Follow target for Virtual Cameras.

Properties:

Property: Function:
Path The path to follow.
Update Method When to move the cart when velocity is non-zero. Use Update for normal MonoBehaviour updating, Fixed Update for updates in sync with the Physics module, FixedUpdate().
Position Units The unit of measure for Position.
Path Units Use waypoints along the path. The value 0 represents the first waypoint on the path, 1 is the second waypoint, and so on.
Distance Use distance along the path. The path is sampled according to the Resolution property of the path. Cinemachine creates a distance lookup table, which it stores in an internal cache.
Normalized Use the beginning and end of the path. The value 0 represents the beginning of the path, 1 is the end of the path.
Speed Move the cart with this speed. The value is interpreted according to Position Units.
Position The position along the path to place the cart. This can be animated directly or, if the speed is non-zero, will be updated automatically. The value is interpreted according to Position Units.