forked from BilalY/Rasagar
1.4 KiB
1.4 KiB
Cinemachine Dolly Cart
Cinemachine Dolly Cart is a component that constrains the transform of its GameObject to a Cinemachine Path or Cinemachine Smooth Path. Use it to animate a GameObject along a path, or as a Follow target for Virtual Cameras.
Properties:
Property: | Function: | |
---|---|---|
Path | The path to follow. | |
Update Method | When to move the cart when velocity is non-zero. Use Update for normal MonoBehaviour updating, Fixed Update for updates in sync with the Physics module, FixedUpdate() . |
|
Position Units | The unit of measure for Position. | |
Path Units | Use waypoints along the path. The value 0 represents the first waypoint on the path, 1 is the second waypoint, and so on. | |
Distance | Use distance along the path. The path is sampled according to the Resolution property of the path. Cinemachine creates a distance lookup table, which it stores in an internal cache. | |
Normalized | Use the beginning and end of the path. The value 0 represents the beginning of the path, 1 is the end of the path. | |
Speed | Move the cart with this speed. The value is interpreted according to Position Units. | |
Position | The position along the path to place the cart. This can be animated directly or, if the speed is non-zero, will be updated automatically. The value is interpreted according to Position Units. |