Rasagar/Library/PackageCache/com.unity.cinemachine/Editor/Editors/CinemachineComposerEditor.cs
2024-08-26 23:07:20 +03:00

160 lines
6.4 KiB
C#

using UnityEngine;
using UnityEditor;
using Cinemachine.Utility;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineComposer))]
[CanEditMultipleObjects]
internal class CinemachineComposerEditor : BaseEditor<CinemachineComposer>
{
CinemachineScreenComposerGuides m_ScreenGuideEditor;
GameViewEventCatcher m_GameViewEventCatcher;
protected virtual void OnEnable()
{
m_ScreenGuideEditor = new CinemachineScreenComposerGuides();
m_ScreenGuideEditor.GetHardGuide = () => { return Target.HardGuideRect; };
m_ScreenGuideEditor.GetSoftGuide = () => { return Target.SoftGuideRect; };
m_ScreenGuideEditor.SetHardGuide = (Rect r) => { Target.HardGuideRect = r; };
m_ScreenGuideEditor.SetSoftGuide = (Rect r) => { Target.SoftGuideRect = r; };
m_ScreenGuideEditor.Target = () => { return serializedObject; };
m_GameViewEventCatcher = new GameViewEventCatcher();
m_GameViewEventCatcher.OnEnable();
CinemachineDebug.OnGUIHandlers -= OnGUI;
CinemachineDebug.OnGUIHandlers += OnGUI;
if (CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides)
InspectorUtility.RepaintGameView();
#if UNITY_2021_2_OR_NEWER
CinemachineSceneToolUtility.RegisterTool(typeof(TrackedObjectOffsetTool));
#endif
}
protected virtual void OnDisable()
{
m_GameViewEventCatcher.OnDisable();
CinemachineDebug.OnGUIHandlers -= OnGUI;
if (CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides)
InspectorUtility.RepaintGameView();
#if UNITY_2021_2_OR_NEWER
CinemachineSceneToolUtility.UnregisterTool(typeof(TrackedObjectOffsetTool));
#endif
}
public override void OnInspectorGUI()
{
BeginInspector();
bool needWarning = false;
for (int i = 0; !needWarning && i < targets.Length; ++i)
needWarning = (targets[i] as CinemachineComposer).LookAtTarget == null;
if (needWarning)
EditorGUILayout.HelpBox(
"A LookAt target is required. Change Aim to Do Nothing if you don't want a LookAt target.",
MessageType.Warning);
// First snapshot some settings
Rect oldHard = Target.HardGuideRect;
Rect oldSoft = Target.SoftGuideRect;
// Draw the properties
DrawRemainingPropertiesInInspector();
m_ScreenGuideEditor.SetNewBounds(oldHard, oldSoft, Target.HardGuideRect, Target.SoftGuideRect);
}
protected virtual void OnGUI()
{
// Draw the camera guides
if (Target == null || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides)
return;
// If inspector is collapsed in the vcam editor, don't draw the guides
if (!VcamStageEditor.ActiveEditorRegistry.IsActiveEditor(this))
return;
// Don't draw the guides if rendering to texture
var vcam = Target.VirtualCamera;
CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam);
if (brain == null || (brain.OutputCamera.activeTexture != null && CinemachineCore.Instance.BrainCount > 1))
return;
// Screen guides
bool isLive = targets.Length <= 1 && brain.IsLive(vcam, true);
m_ScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, true);
// Draw an on-screen gizmo for the target
if (Target.LookAtTarget != null && isLive)
{
Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint);
if (targetScreenPosition.z > 0)
{
targetScreenPosition.y = Screen.height - targetScreenPosition.y;
GUI.color = CinemachineSettings.ComposerSettings.TargetColour;
Rect r = new Rect(targetScreenPosition, Vector2.zero);
float size = (CinemachineSettings.ComposerSettings.TargetSize
+ CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2;
GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
size -= CinemachineScreenComposerGuides.kGuideBarWidthPx;
if (size > 0)
{
Vector4 overlayOpacityScalar
= new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity);
GUI.color = Color.black * overlayOpacityScalar;
GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
}
}
}
}
#if UNITY_2021_2_OR_NEWER
void OnSceneGUI()
{
DrawSceneTools();
}
void DrawSceneTools()
{
var composer = Target;
if (composer == null || !composer.IsValid)
{
return;
}
if (CinemachineSceneToolUtility.IsToolActive(typeof(TrackedObjectOffsetTool)))
{
CinemachineSceneToolHelpers.TrackedObjectOffsetTool(composer,
new SerializedObject(composer).FindProperty(() => composer.m_TrackedObjectOffset));
}
}
#endif
#if false
// debugging only
[DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineComposer))]
static void DrawComposerGizmos(CinemachineComposer target, GizmoType selectionType)
{
// Draw lookahead path
if (target.m_LookaheadTime > 0)
{
Color originalGizmoColour = Gizmos.color;
Gizmos.color = CinemachineSettings.ComposerSettings.TargetColour;
var p0 = target.m_Predictor.PredictPosition(0);
int numSteps = 20;
for (int i = 1; i <= numSteps; ++i)
{
var p1 = target.m_Predictor.PredictPosition(i * target.m_LookaheadTime / numSteps);
Gizmos.DrawLine(p0, p1);
p0 = p1;
}
Gizmos.color = originalGizmoColour;
}
}
#endif
}
}