forked from BilalY/Rasagar
173 lines
6.5 KiB
C#
173 lines
6.5 KiB
C#
using UnityEngine;
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using UnityEditor;
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using UnityEditor.VersionControl;
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using System;
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namespace Cinemachine.Editor
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{
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/// <summary>
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/// Helper for drawing embedded asset editors
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/// </summary>
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internal class EmbeddeAssetEditor<T> where T : ScriptableObject
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{
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/// <summary>
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/// Create in OnEnable()
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/// </summary>
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public EmbeddeAssetEditor(string propertyName, UnityEditor.Editor owner)
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{
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m_PropertyName = propertyName;
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m_Owner = owner;
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m_CreateButtonGUIContent = new GUIContent(
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"Create Asset", "Create a new shared settings asset");
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}
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/// <summary>
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/// Called after the asset editor is created, in case it needs
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/// to be customized
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/// </summary>
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public OnCreateEditorDelegate OnCreateEditor;
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public delegate void OnCreateEditorDelegate(UnityEditor.Editor editor);
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/// <summary>
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/// Called when the asset being edited was changed by the user.
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/// </summary>
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public OnChangedDelegate OnChanged;
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public delegate void OnChangedDelegate(T obj);
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/// <summary>
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/// Free the resources in OnDisable()
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/// </summary>
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public void OnDisable()
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{
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DestroyEditor();
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m_Owner = null;
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}
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/// <summary>
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/// Customize this after creation if you want
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/// </summary>
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public GUIContent m_CreateButtonGUIContent;
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private string m_PropertyName;
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private UnityEditor.Editor m_Editor = null;
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private UnityEditor.Editor m_Owner = null;
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const int kIndentOffset = 3;
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/// <summary>
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/// Call this from OnInspectorGUI. Will draw the asset reference field, and
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/// the embedded editor, or a Create Asset button, if no asset is set.
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/// </summary>
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public void DrawEditorCombo(
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string title, string defaultName, string extension, string message,
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string showLabel, bool indent)
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{
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SerializedProperty property = m_Owner.serializedObject.FindProperty(m_PropertyName);
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if (m_Editor == null)
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UpdateEditor(property);
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if (m_Editor == null)
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AssetFieldWithCreateButton(property, title, defaultName, extension, message);
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else
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{
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EditorGUILayout.BeginVertical(GUI.skin.box);
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Rect rect = EditorGUILayout.GetControlRect(true);
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rect.height = EditorGUIUtility.singleLineHeight;
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EditorGUI.BeginChangeCheck();
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EditorGUI.PropertyField(rect, property);
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if (EditorGUI.EndChangeCheck())
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{
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m_Owner.serializedObject.ApplyModifiedProperties();
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UpdateEditor(property);
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}
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if (m_Editor != null)
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{
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Rect foldoutRect = new Rect(
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rect.x - kIndentOffset, rect.y, rect.width + kIndentOffset, rect.height);
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property.isExpanded = EditorGUI.Foldout(
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foldoutRect, property.isExpanded, GUIContent.none, true);
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bool canEditAsset = AssetDatabase.IsOpenForEdit(m_Editor.target, StatusQueryOptions.UseCachedIfPossible);
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GUI.enabled = canEditAsset;
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if (property.isExpanded)
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{
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EditorGUILayout.Separator();
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EditorGUILayout.HelpBox(
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"This is a shared asset. Changes made here will apply to all users of this asset.",
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MessageType.Info);
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EditorGUI.BeginChangeCheck();
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if (indent)
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++EditorGUI.indentLevel;
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m_Editor.OnInspectorGUI();
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if (indent)
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--EditorGUI.indentLevel;
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if (EditorGUI.EndChangeCheck() && (OnChanged != null))
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OnChanged(property.objectReferenceValue as T);
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}
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GUI.enabled = true;
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if (m_Editor.target != null)
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{
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if (!canEditAsset && GUILayout.Button("Check out"))
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{
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Task task = Provider.Checkout(AssetDatabase.GetAssetPath(m_Editor.target), CheckoutMode.Asset);
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task.Wait();
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}
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}
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}
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EditorGUILayout.EndVertical();
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}
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}
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private void AssetFieldWithCreateButton(
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SerializedProperty property,
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string title, string defaultName, string extension, string message)
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{
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EditorGUI.BeginChangeCheck();
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float hSpace = 5;
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float buttonWidth = GUI.skin.button.CalcSize(m_CreateButtonGUIContent).x;
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Rect r = EditorGUILayout.GetControlRect(true);
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r.width -= buttonWidth + hSpace;
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EditorGUI.PropertyField(r, property);
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r.x += r.width + hSpace; r.width = buttonWidth;
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if (GUI.Button(r, m_CreateButtonGUIContent))
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{
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string newAssetPath = EditorUtility.SaveFilePanelInProject(
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title, defaultName, extension, message);
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if (!string.IsNullOrEmpty(newAssetPath))
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{
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T asset = ScriptableObjectUtility.CreateAt<T>(newAssetPath);
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property.objectReferenceValue = asset;
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m_Owner.serializedObject.ApplyModifiedProperties();
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}
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}
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if (EditorGUI.EndChangeCheck())
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{
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m_Owner.serializedObject.ApplyModifiedProperties();
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UpdateEditor(property);
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}
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}
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public void DestroyEditor()
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{
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if (m_Editor != null)
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{
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UnityEngine.Object.DestroyImmediate(m_Editor);
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m_Editor = null;
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}
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}
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public void UpdateEditor(SerializedProperty property)
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{
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var target = property.objectReferenceValue;
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if (m_Editor != null && m_Editor.target != target)
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DestroyEditor();
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if (target != null)
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{
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m_Editor = UnityEditor.Editor.CreateEditor(target);
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if (OnCreateEditor != null)
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OnCreateEditor(m_Editor);
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}
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}
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}
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}
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