forked from BilalY/Rasagar
86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
using UnityEngine;
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using UnityEditor;
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using Cinemachine.Editor;
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namespace Cinemachine
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{
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[InitializeOnLoad]
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internal static class CinemachineColliderPrefs
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{
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private static bool SettingsFoldedOut
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{
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get { return EditorPrefs.GetBool(kColliderSettingsFoldoutKey, false); }
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set
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{
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if (value != SettingsFoldedOut)
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{
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EditorPrefs.SetBool(kColliderSettingsFoldoutKey, value);
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}
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}
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}
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public static Color FeelerHitColor
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{
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get
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{
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return CinemachineSettings.UnpackColour(EditorPrefs.GetString(kFeelerHitColourKey, CinemachineSettings.PackColor(Color.yellow)));
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}
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set
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{
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if (value != FeelerHitColor)
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{
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EditorPrefs.SetString(kFeelerHitColourKey, CinemachineSettings.PackColor(value));
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}
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}
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}
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public static Color FeelerColor
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{
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get
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{
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return CinemachineSettings.UnpackColour(EditorPrefs.GetString(kFeelerColourKey, CinemachineSettings.PackColor(Color.gray)));
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}
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set
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{
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if (value != FeelerColor)
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{
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EditorPrefs.SetString(kFeelerColourKey, CinemachineSettings.PackColor(value));
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}
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}
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}
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private const string kColliderSettingsFoldoutKey = "CNMCN_Collider_Foldout";
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private const string kFeelerHitColourKey = "CNMCN_Collider_FeelerHit_Colour";
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private const string kFeelerColourKey = "CNMCN_Collider_Feeler_Colour";
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static CinemachineColliderPrefs()
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{
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Cinemachine.Editor.CinemachineSettings.AdditionalCategories += DrawColliderSettings;
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}
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private static void DrawColliderSettings()
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{
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SettingsFoldedOut = EditorGUILayout.Foldout(SettingsFoldedOut, "Collider Settings", true);
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if (SettingsFoldedOut)
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{
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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FeelerHitColor = EditorGUILayout.ColorField("Feeler Hit", FeelerHitColor);
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FeelerColor = EditorGUILayout.ColorField("Feeler", FeelerColor);
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if (EditorGUI.EndChangeCheck())
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{
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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