forked from BilalY/Rasagar
79 lines
3.2 KiB
C#
79 lines
3.2 KiB
C#
using UnityEngine;
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namespace Cinemachine
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{
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/// <summary>
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/// A class to get around the limitation in timeline that array members can't be animated.
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/// A fixed number of slots are made available, rather than a dynamic array.
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/// If you want to add more slots, just modify this code.
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/// </summary>
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[RequireComponent(typeof(CinemachineTargetGroup))]
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[ExecuteAlways]
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[HelpURL(Documentation.BaseURL + "api/Cinemachine.GroupWeightManipulator.html")]
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public class GroupWeightManipulator : MonoBehaviour
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{
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/// <summary>The weight of the group member at index 0</summary>
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[Tooltip("The weight of the group member at index 0")]
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public float m_Weight0 = 1;
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/// <summary>The weight of the group member at index 1</summary>
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[Tooltip("The weight of the group member at index 1")]
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public float m_Weight1 = 1;
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/// <summary>The weight of the group member at index 2</summary>
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[Tooltip("The weight of the group member at index 2")]
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public float m_Weight2 = 1;
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/// <summary>The weight of the group member at index 3</summary>
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[Tooltip("The weight of the group member at index 3")]
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public float m_Weight3 = 1;
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/// <summary>The weight of the group member at index 4</summary>
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[Tooltip("The weight of the group member at index 4")]
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public float m_Weight4 = 1;
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/// <summary>The weight of the group member at index 5</summary>
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[Tooltip("The weight of the group member at index 5")]
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public float m_Weight5 = 1;
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/// <summary>The weight of the group member at index 6</summary>
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[Tooltip("The weight of the group member at index 6")]
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public float m_Weight6 = 1;
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/// <summary>The weight of the group member at index 7</summary>
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[Tooltip("The weight of the group member at index 7")]
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public float m_Weight7 = 1;
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CinemachineTargetGroup m_group;
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void Start()
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{
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m_group = GetComponent<CinemachineTargetGroup>();
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}
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void OnValidate()
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{
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m_Weight0 = Mathf.Max(0, m_Weight0);
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m_Weight1 = Mathf.Max(0, m_Weight1);
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m_Weight2 = Mathf.Max(0, m_Weight2);
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m_Weight3 = Mathf.Max(0, m_Weight3);
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m_Weight4 = Mathf.Max(0, m_Weight4);
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m_Weight5 = Mathf.Max(0, m_Weight5);
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m_Weight6 = Mathf.Max(0, m_Weight6);
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m_Weight7 = Mathf.Max(0, m_Weight7);
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}
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void Update()
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{
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if (m_group != null)
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UpdateWeights();
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}
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void UpdateWeights()
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{
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var targets = m_group.m_Targets;
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int last = targets.Length - 1;
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if (last < 0) return; targets[0].weight = m_Weight0;
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if (last < 1) return; targets[1].weight = m_Weight1;
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if (last < 2) return; targets[2].weight = m_Weight2;
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if (last < 3) return; targets[3].weight = m_Weight3;
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if (last < 4) return; targets[4].weight = m_Weight4;
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if (last < 5) return; targets[5].weight = m_Weight5;
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if (last < 6) return; targets[6].weight = m_Weight6;
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if (last < 7) return; targets[7].weight = m_Weight7;
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}
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}
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}
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