Rasagar/Library/PackageCache/com.unity.cinemachine/Samples~/Cinemachine Example Scenes/Scenes/FadeOutNearbyObjects/FadeOut.shader
2024-08-26 23:07:20 +03:00

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Shader "Custom/FadeOut" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_MinDistance ("Minimum Distance", float) = 2
_MaxDistance ("Maximum Distance", float) = 3
}
SubShader {
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
Pass {
ZWrite Off
ColorMask 0
}
CGPROGRAM
#pragma surface surf Lambert alpha:fade
#pragma target 3.0
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
float3 worldPos;
};
float _MinDistance;
float _MaxDistance;
fixed4 _Color;
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
// help: https://developer.download.nvidia.com/cg/index_stdlib.html
float distanceFromCamera = distance(IN.worldPos, _WorldSpaceCameraPos);
float fade = saturate((distanceFromCamera - _MinDistance) / _MaxDistance);
o.Alpha = c.a * fade;
}
ENDCG
}
FallBack "Diffuse"
}