forked from BilalY/Rasagar
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using UnityEngine;
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namespace Cinemachine.Examples
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{
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[AddComponentMenu("")] // Don't display in add component menu
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public class ActivateCameraWithDistance : MonoBehaviour
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{
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public GameObject objectToCheck;
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public float distanceToObject = 15f;
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public CinemachineVirtualCameraBase initialActiveCam;
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public CinemachineVirtualCameraBase switchCameraTo;
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CinemachineBrain brain;
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void Start()
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{
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brain = Camera.main.GetComponent<CinemachineBrain>();
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SwitchCam(initialActiveCam);
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}
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// Update is called once per frame
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void Update()
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{
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if (objectToCheck && switchCameraTo)
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{
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if (Vector3.Distance(transform.position, objectToCheck.transform.position) < distanceToObject)
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{
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SwitchCam(switchCameraTo);
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}
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else
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{
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SwitchCam(initialActiveCam);
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}
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}
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}
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public void SwitchCam(CinemachineVirtualCameraBase vcam)
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{
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if (brain == null || vcam == null)
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return;
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if (brain.ActiveVirtualCamera != (ICinemachineCamera)vcam)
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vcam.MoveToTopOfPrioritySubqueue();
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}
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}
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} |