forked from BilalY/Rasagar
35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using Codice.Client.Commands.WkTree;
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using Codice.Client.Common;
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using Codice.Client.Common.GameUI;
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using Codice.CM.Common;
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using Codice.CM.Common.Mount;
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using Codice.CM.Common.Partial;
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using Codice.CM.WorkspaceServer.DataStore.Configuration;
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namespace Unity.PlasticSCM.Editor.Configuration
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{
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internal static class ConfigurePartialWorkspace
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{
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internal static void AsFullyChecked(WorkspaceInfo wkInfo)
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{
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string rootPath = WorkspacePath.GetWorkspacePathFromCmPath(
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wkInfo.ClientPath, "/", Path.DirectorySeparatorChar);
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WorkspaceTreeNode rootWkNode = CmConnection.Get().GetWorkspaceTreeHandler().
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WkGetWorkspaceTreeNode(rootPath);
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FullyCheckedDirectory rootDirectory = new FullyCheckedDirectory();
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rootDirectory.MountId = MountPointId.WORKSPACE_ROOT;
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rootDirectory.ItemId = rootWkNode.RevInfo.ItemId;
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List<FullyCheckedDirectory> directoryList = new List<FullyCheckedDirectory>();
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directoryList.Add(rootDirectory);
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FullyCheckedDirectoriesStorage.Save(wkInfo, directoryList);
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}
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}
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}
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