forked from BilalY/Rasagar
71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using UnityEditor;
|
|
using UnityEditor.IMGUI.Controls;
|
|
using UnityEngine;
|
|
|
|
using Unity.PlasticSCM.Editor.Views.PendingChanges;
|
|
|
|
namespace Unity.PlasticSCM.Editor
|
|
{
|
|
internal static class DrawGuiModeSwitcher
|
|
{
|
|
internal static void ForMode(
|
|
bool isGluonMode,
|
|
WorkspaceWindow workspaceWindow,
|
|
TreeView changesTreeView,
|
|
EditorWindow editorWindow)
|
|
{
|
|
GUI.enabled = !workspaceWindow.IsOperationInProgress();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
GuiMode currentMode = isGluonMode ?
|
|
GuiMode.GluonMode : GuiMode.DeveloperMode;
|
|
|
|
GuiMode selectedMode = (GuiMode)EditorGUILayout.EnumPopup(
|
|
currentMode,
|
|
EditorStyles.toolbarDropDown,
|
|
GUILayout.Width(100));
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
SwitchGuiModeIfUserWants(
|
|
workspaceWindow, currentMode, selectedMode,
|
|
changesTreeView, editorWindow);
|
|
}
|
|
|
|
GUI.enabled = true;
|
|
}
|
|
|
|
static void SwitchGuiModeIfUserWants(
|
|
WorkspaceWindow workspaceWindow,
|
|
GuiMode currentMode, GuiMode selectedMode,
|
|
TreeView changesTreeView,
|
|
EditorWindow editorWindow)
|
|
{
|
|
if (currentMode == selectedMode)
|
|
return;
|
|
|
|
bool userConfirmed = SwitchModeConfirmationDialog.SwitchMode(
|
|
currentMode == GuiMode.GluonMode, editorWindow);
|
|
|
|
if (!userConfirmed)
|
|
return;
|
|
|
|
bool isGluonMode = selectedMode == GuiMode.GluonMode;
|
|
|
|
workspaceWindow.UpdateWorkspaceForMode(
|
|
isGluonMode, workspaceWindow);
|
|
|
|
PendingChangesTreeHeaderState.SetMode(
|
|
changesTreeView.multiColumnHeader.state,
|
|
isGluonMode);
|
|
}
|
|
|
|
enum GuiMode
|
|
{
|
|
DeveloperMode,
|
|
GluonMode
|
|
}
|
|
}
|
|
}
|