forked from BilalY/Rasagar
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
namespace UnityEngine.InputSystem
|
|
{
|
|
/// <summary>
|
|
/// Indicates what type of change related to an <see cref="InputAction">input action</see> occurred.
|
|
/// </summary>
|
|
/// <seealso cref="InputSystem.onActionChange"/>
|
|
public enum InputActionChange
|
|
{
|
|
/// <summary>
|
|
/// An individual action was enabled.
|
|
/// </summary>
|
|
/// <seealso cref="InputAction.Enable"/>
|
|
ActionEnabled,
|
|
|
|
/// <summary>
|
|
/// An individual action was disabled.
|
|
/// </summary>
|
|
/// <seealso cref="InputAction.Disable"/>
|
|
ActionDisabled,
|
|
|
|
/// <summary>
|
|
/// An <see cref="InputActionMap">action map</see> was enabled.
|
|
/// </summary>
|
|
/// <seealso cref="InputActionMap.Enable"/>
|
|
ActionMapEnabled,
|
|
|
|
/// <summary>
|
|
/// An <see cref="InputActionMap">action map</see> was disabled.
|
|
/// </summary>
|
|
/// <seealso cref="InputActionMap.Disable"/>
|
|
ActionMapDisabled,
|
|
|
|
/// <summary>
|
|
/// An <see cref="InputAction"/> was started.
|
|
/// </summary>
|
|
/// <seealso cref="InputAction.started"/>
|
|
/// <seealso cref="InputActionPhase.Started"/>
|
|
ActionStarted,
|
|
|
|
/// <summary>
|
|
/// An <see cref="InputAction"/> was performed.
|
|
/// </summary>
|
|
/// <seealso cref="InputAction.performed"/>
|
|
/// <seealso cref="InputActionPhase.Performed"/>
|
|
ActionPerformed,
|
|
|
|
/// <summary>
|
|
/// An <see cref="InputAction"/> was canceled.
|
|
/// </summary>
|
|
/// <seealso cref="InputAction.canceled"/>
|
|
/// <seealso cref="InputActionPhase.Canceled"/>
|
|
ActionCanceled,
|
|
|
|
/// <summary>
|
|
/// Bindings on an action or set of actions are about to be re-resolved. This is called while <see cref="InputAction.controls"/>
|
|
/// for actions are still untouched and thus still reflect the old binding state of each action.
|
|
/// </summary>
|
|
/// <seealso cref="InputAction.controls"/>
|
|
BoundControlsAboutToChange,
|
|
|
|
/// <summary>
|
|
/// Bindings on an action or set of actions have been resolved. This is called after <see cref="InputAction.controls"/>
|
|
/// have been updated.
|
|
/// </summary>
|
|
/// <seealso cref="InputAction.controls"/>
|
|
BoundControlsChanged,
|
|
}
|
|
}
|