forked from BilalY/Rasagar
54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
namespace UnityEngine.InputSystem.LowLevel
|
|
{
|
|
/// <summary>
|
|
/// Command to query the name of the current keyboard layout from a device.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize + kMaxNameLength)]
|
|
public unsafe struct QueryKeyboardLayoutCommand : IInputDeviceCommandInfo
|
|
{
|
|
public static FourCC Type { get { return new FourCC('K', 'B', 'L', 'T'); } }
|
|
|
|
internal const int kMaxNameLength = 256;
|
|
|
|
[FieldOffset(0)]
|
|
public InputDeviceCommand baseCommand;
|
|
|
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
|
|
public fixed byte nameBuffer[kMaxNameLength];
|
|
|
|
/// <summary>
|
|
/// Read the current keyboard layout name from <see cref="nameBuffer"/>.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public string ReadLayoutName()
|
|
{
|
|
fixed(QueryKeyboardLayoutCommand * thisPtr = &this)
|
|
return StringHelpers.ReadStringFromBuffer(new IntPtr(thisPtr->nameBuffer), kMaxNameLength);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write the given string to <see cref="nameBuffer"/>.
|
|
/// </summary>
|
|
/// <param name="name">Keyboard layout name.</param>
|
|
public void WriteLayoutName(string name)
|
|
{
|
|
fixed(QueryKeyboardLayoutCommand * thisPtr = &this)
|
|
StringHelpers.WriteStringToBuffer(name, new IntPtr(thisPtr->nameBuffer), kMaxNameLength);
|
|
}
|
|
|
|
public FourCC typeStatic => Type;
|
|
|
|
public static QueryKeyboardLayoutCommand Create()
|
|
{
|
|
return new QueryKeyboardLayoutCommand
|
|
{
|
|
baseCommand = new InputDeviceCommand(Type, InputDeviceCommand.kBaseCommandSize + kMaxNameLength)
|
|
};
|
|
}
|
|
}
|
|
}
|