forked from BilalY/Rasagar
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
namespace UnityEngine.InputSystem.LowLevel
|
|
{
|
|
/// <summary>
|
|
/// Sets the position for IME dialogs. This is in pixels, from the upper left corner going down and to the right.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Explicit, Size = kSize)]
|
|
public unsafe struct SetIMECursorPositionCommand : IInputDeviceCommandInfo
|
|
{
|
|
public static FourCC Type { get { return new FourCC('I', 'M', 'E', 'P'); } }
|
|
|
|
internal const int kSize = InputDeviceCommand.kBaseCommandSize + (sizeof(float) * 2);
|
|
|
|
[FieldOffset(0)]
|
|
public InputDeviceCommand baseCommand;
|
|
|
|
public Vector2 position
|
|
{
|
|
get { return m_Position; }
|
|
}
|
|
|
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
|
|
Vector2 m_Position;
|
|
|
|
public FourCC typeStatic
|
|
{
|
|
get { return Type; }
|
|
}
|
|
|
|
public static SetIMECursorPositionCommand Create(Vector2 cursorPosition)
|
|
{
|
|
return new SetIMECursorPositionCommand
|
|
{
|
|
baseCommand = new InputDeviceCommand(Type, kSize),
|
|
m_Position = cursorPosition
|
|
};
|
|
}
|
|
}
|
|
}
|