forked from BilalY/Rasagar
34 lines
1016 B
C#
34 lines
1016 B
C#
using System.Runtime.InteropServices;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
namespace UnityEngine.InputSystem.LowLevel
|
|
{
|
|
[StructLayout(LayoutKind.Explicit, Size = kSize)]
|
|
internal struct WarpMousePositionCommand : IInputDeviceCommandInfo
|
|
{
|
|
public static FourCC Type { get { return new FourCC('W', 'P', 'M', 'S'); } }
|
|
|
|
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
|
|
|
|
[FieldOffset(0)]
|
|
public InputDeviceCommand baseCommand;
|
|
|
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
|
|
public Vector2 warpPositionInPlayerDisplaySpace;
|
|
|
|
public FourCC typeStatic
|
|
{
|
|
get { return Type; }
|
|
}
|
|
|
|
public static WarpMousePositionCommand Create(Vector2 position)
|
|
{
|
|
return new WarpMousePositionCommand
|
|
{
|
|
baseCommand = new InputDeviceCommand(Type, kSize),
|
|
warpPositionInPlayerDisplaySpace = position
|
|
};
|
|
}
|
|
}
|
|
}
|