forked from BilalY/Rasagar
122 lines
5.2 KiB
C#
122 lines
5.2 KiB
C#
using System;
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using UnityEngine.InputSystem.LowLevel;
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////REVIEW: should we keep an explicit playback status? ATM calling ResumeHaptics() will re-issue last set motor speed regardless of pause state
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namespace UnityEngine.InputSystem.Haptics
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{
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/// <summary>
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/// Common implementation of dual motor rumbling.
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/// </summary>
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/// <remarks>
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/// This struct is meant for use in devices that implement <see cref="IDualMotorRumble"/>.
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/// </remarks>
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internal struct DualMotorRumble
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{
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/// <summary>
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/// Normalized [0..1] speed of the low-frequency (usually left) motor.
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/// </summary>
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/// <value>Speed of left motor.</value>
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public float lowFrequencyMotorSpeed { get; private set; }
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/// <summary>
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/// Normalized [0..1] speed of the high-frequency (usually right) motor.
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/// </summary>
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/// <value>Speed of right motor.</value>
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public float highFrequencyMotorSpeed { get; private set; }
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/// <summary>
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/// Whether either of the motors is currently set to non-zero speeds.
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/// </summary>
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/// <value>True if the motors are currently turned on.</value>
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/// <remarks>
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/// Does not take pausing into account, i.e. <see cref="lowFrequencyMotorSpeed"/> and/or
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/// <see cref="highFrequencyMotorSpeed"/> may be non-zero but haptics on the device
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/// may actually be paused with <see cref="PauseHaptics"/>.
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/// </remarks>
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public bool isRumbling =>
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!Mathf.Approximately(lowFrequencyMotorSpeed, 0f)
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|| !Mathf.Approximately(highFrequencyMotorSpeed, 0f);
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/// <summary>
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/// Reset motor speeds to zero but retain current values for <see cref="lowFrequencyMotorSpeed"/>
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/// and <see cref="highFrequencyMotorSpeed"/>.
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/// </summary>
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/// <param name="device">Device to send command to.</param>
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/// <exception cref="ArgumentNullException"><paramref name="device"/> is null.</exception>
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public void PauseHaptics(InputDevice device)
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{
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if (device == null)
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throw new ArgumentNullException("device");
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if (!isRumbling)
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return;
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var command = DualMotorRumbleCommand.Create(0f, 0f);
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device.ExecuteCommand(ref command);
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}
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/// <summary>
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/// Resume haptics by setting motor speeds to the current values of <see cref="lowFrequencyMotorSpeed"/>
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/// and <see cref="highFrequencyMotorSpeed"/>.
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/// </summary>
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/// <param name="device">Device to send command to.</param>
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/// <exception cref="ArgumentNullException"><paramref name="device"/> is null.</exception>
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public void ResumeHaptics(InputDevice device)
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{
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if (device == null)
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throw new ArgumentNullException("device");
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if (!isRumbling)
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return;
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SetMotorSpeeds(device, lowFrequencyMotorSpeed, highFrequencyMotorSpeed);
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}
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/// <summary>
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/// Reset haptics by setting both <see cref="lowFrequencyMotorSpeed"/> and <see cref="highFrequencyMotorSpeed"/>
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/// to zero.
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/// </summary>
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/// <param name="device">Device to send command to.</param>
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/// <exception cref="ArgumentNullException"><paramref name="device"/> is null.</exception>
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public void ResetHaptics(InputDevice device)
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{
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if (device == null)
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throw new ArgumentNullException("device");
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if (!isRumbling)
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return;
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SetMotorSpeeds(device, 0.0f, 0.0f);
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}
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/// <summary>
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/// Set the speed of the low-frequency (usually left) and high-frequency (usually right) motor
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/// on <paramref name="device"/>. Updates <see cref="lowFrequencyMotorSpeed"/> and
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/// <see cref="highFrequencyMotorSpeed"/>.
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/// </summary>
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/// <param name="device">Device to send command to.</param>
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/// <param name="lowFrequency">Speed of the low-frequency (left) motor. Normalized [0..1] value
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/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
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/// be clamped into range.</param>
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/// <param name="highFrequency">Speed of the high-frequency (right) motor. Normalized [0..1] value
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/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
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/// be clamped into range.</param>
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/// <remarks>
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/// Sends <see cref="DualMotorRumbleCommand"/> to <paramref name="device"/>.
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/// </remarks>
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/// <exception cref="ArgumentNullException"><paramref name="device"/> is null.</exception>
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public void SetMotorSpeeds(InputDevice device, float lowFrequency, float highFrequency)
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{
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if (device == null)
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throw new ArgumentNullException("device");
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lowFrequencyMotorSpeed = Mathf.Clamp(lowFrequency, 0.0f, 1.0f);
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highFrequencyMotorSpeed = Mathf.Clamp(highFrequency, 0.0f, 1.0f);
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var command = DualMotorRumbleCommand.Create(lowFrequencyMotorSpeed, highFrequencyMotorSpeed);
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device.ExecuteCommand(ref command);
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}
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}
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}
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