forked from BilalY/Rasagar
31 lines
1.5 KiB
C#
31 lines
1.5 KiB
C#
namespace UnityEngine.InputSystem.Haptics
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{
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/// <summary>
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/// A simple haptics interface that allows to control two motors individually.
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/// </summary>
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/// <remarks>
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/// Dual-motor control is most common on gamepads (see <see cref="Gamepad"/>) such as
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/// Xbox and PlayStation controllers.
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/// </remarks>
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public interface IDualMotorRumble : IHaptics
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{
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/// <summary>
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/// Set the motor speeds of the low-frequency (usually on the left) and high-frequency
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/// (usually on the right) motors.
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/// </summary>
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/// <param name="lowFrequency">Speed of the low-frequency (left) motor. Normalized [0..1] value
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/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
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/// be clamped into range.</param>
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/// <param name="highFrequency">Speed of the high-frequency (right) motor. Normalized [0..1] value
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/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
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/// be clamped into range.</param>
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/// <remarks>
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/// Note that hardware will put limits on the level of control you have over the motors.
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/// Rumbling the motors at maximum speed for an extended period of time may cause them to turn
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/// off for some time to prevent overheating. Also, how quickly the motors react and how often
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/// the speed can be updated will depend on the hardware and drivers.
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/// </remarks>
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void SetMotorSpeeds(float lowFrequency, float highFrequency);
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}
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}
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