forked from BilalY/Rasagar
16 lines
668 B
C#
16 lines
668 B
C#
namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Interface to allow custom input devices to receive callbacks when the input system is updated.
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/// </summary>
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/// <remarks>
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/// If an <see cref="InputDevice"/> class implements the IInputUpdateCallbackReceiver interface, any instance of the
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/// InputDevice will have it's <see cref="OnUpdate"/> method called whenever the input system updates. This can be used
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/// to implement custom state update logic for virtual input devices which track some state in the project.
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/// </remarks>
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public interface IInputUpdateCallbackReceiver
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{
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void OnUpdate();
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}
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}
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