forked from BilalY/Rasagar
134 lines
4.3 KiB
C#
134 lines
4.3 KiB
C#
#if UNITY_EDITOR
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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namespace UnityEngine.InputSystem.Editor
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{
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internal abstract class AdvancedDropdownDataSource
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{
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private static readonly string kSearchHeader = L10n.Tr("Search");
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public AdvancedDropdownItem mainTree { get; private set; }
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public AdvancedDropdownItem searchTree { get; private set; }
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public List<int> selectedIDs { get; } = new List<int>();
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protected AdvancedDropdownItem root => mainTree;
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protected List<AdvancedDropdownItem> m_SearchableElements;
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public void ReloadData()
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{
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mainTree = FetchData();
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}
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protected abstract AdvancedDropdownItem FetchData();
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public void RebuildSearch(string search)
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{
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searchTree = Search(search);
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}
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protected bool AddMatchItem(AdvancedDropdownItem e, string name, string[] searchWords, List<AdvancedDropdownItem> matchesStart, List<AdvancedDropdownItem> matchesWithin)
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{
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var didMatchAll = true;
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var didMatchStart = false;
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// See if we match ALL the search words.
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for (var w = 0; w < searchWords.Length; w++)
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{
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var search = searchWords[w];
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if (name.Contains(search))
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{
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// If the start of the item matches the first search word, make a note of that.
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if (w == 0 && name.StartsWith(search))
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didMatchStart = true;
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}
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else
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{
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// As soon as any word is not matched, we disregard this item.
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didMatchAll = false;
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break;
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}
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}
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// We always need to match all search words.
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// If we ALSO matched the start, this item gets priority.
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if (didMatchAll)
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{
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if (didMatchStart)
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matchesStart.Add(e);
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else
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matchesWithin.Add(e);
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}
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return didMatchAll;
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}
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protected virtual AdvancedDropdownItem PerformCustomSearch(string searchString)
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{
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return null;
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}
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protected virtual AdvancedDropdownItem Search(string searchString)
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{
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if (m_SearchableElements == null)
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{
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BuildSearchableElements();
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}
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if (string.IsNullOrEmpty(searchString))
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return null;
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var searchTree = PerformCustomSearch(searchString);
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if (searchTree == null)
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{
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// Support multiple search words separated by spaces.
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var searchWords = searchString.ToLower().Split(' ');
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// We keep two lists. Matches that matches the start of an item always get first priority.
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var matchesStart = new List<AdvancedDropdownItem>();
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var matchesWithin = new List<AdvancedDropdownItem>();
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foreach (var e in m_SearchableElements)
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{
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var name = e.searchableName.ToLower().Replace(" ", "");
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AddMatchItem(e, name, searchWords, matchesStart, matchesWithin);
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}
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searchTree = new AdvancedDropdownItem(kSearchHeader);
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matchesStart.Sort();
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foreach (var element in matchesStart)
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{
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searchTree.AddChild(element);
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}
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matchesWithin.Sort();
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foreach (var element in matchesWithin)
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{
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searchTree.AddChild(element);
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}
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}
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return searchTree;
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}
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private void BuildSearchableElements()
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{
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m_SearchableElements = new List<AdvancedDropdownItem>();
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BuildSearchableElements(root);
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}
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private void BuildSearchableElements(AdvancedDropdownItem item)
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{
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if (!item.children.Any())
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{
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if (!item.IsSeparator())
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m_SearchableElements.Add(item);
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return;
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}
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foreach (var child in item.children)
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{
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BuildSearchableElements(child);
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}
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}
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}
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}
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#endif // UNITY_EDITOR
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