forked from BilalY/Rasagar
133 lines
4.0 KiB
C#
133 lines
4.0 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Linq;
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namespace UnityEngine.InputSystem.Editor
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{
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[Serializable]
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internal class AdvancedDropdownState
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{
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[Serializable]
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private class AdvancedDropdownItemState
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{
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public AdvancedDropdownItemState(AdvancedDropdownItem item)
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{
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itemId = item.id;
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}
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public int itemId;
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public int selectedIndex = -1;
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public Vector2 scroll;
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}
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[SerializeField]
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private AdvancedDropdownItemState[] states = new AdvancedDropdownItemState[0];
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private AdvancedDropdownItemState m_LastSelectedState;
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private AdvancedDropdownItemState GetStateForItem(AdvancedDropdownItem item)
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{
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if (m_LastSelectedState != null && m_LastSelectedState.itemId == item.id)
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return m_LastSelectedState;
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for (int i = 0; i < states.Length; i++)
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{
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if (states[i].itemId == item.id)
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{
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m_LastSelectedState = states[i];
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return m_LastSelectedState;
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}
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}
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Array.Resize(ref states, states.Length + 1);
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states[states.Length - 1] = new AdvancedDropdownItemState(item);
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m_LastSelectedState = states[states.Length - 1];
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return states[states.Length - 1];
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}
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internal void MoveDownSelection(AdvancedDropdownItem item)
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{
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var state = GetStateForItem(item);
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var selectedIndex = state.selectedIndex;
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do
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{
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++selectedIndex;
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}
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while (selectedIndex < item.children.Count() && item.children.ElementAt(selectedIndex).IsSeparator());
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if (selectedIndex >= item.children.Count())
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selectedIndex = 0;
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if (selectedIndex < item.children.Count())
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SetSelectionOnItem(item, selectedIndex);
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}
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internal void MoveUpSelection(AdvancedDropdownItem item)
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{
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var state = GetStateForItem(item);
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var selectedIndex = state.selectedIndex;
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do
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{
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--selectedIndex;
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}
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while (selectedIndex >= 0 && item.children.ElementAt(selectedIndex).IsSeparator());
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if (selectedIndex < 0)
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selectedIndex = item.children.Count() - 1;
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if (selectedIndex >= 0)
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SetSelectionOnItem(item, selectedIndex);
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}
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internal void SetSelectionOnItem(AdvancedDropdownItem item, int selectedIndex)
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{
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var state = GetStateForItem(item);
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if (selectedIndex < 0)
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{
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state.selectedIndex = 0;
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}
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else if (selectedIndex >= item.children.Count())
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{
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state.selectedIndex = item.children.Count() - 1;
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}
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else
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{
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state.selectedIndex = selectedIndex;
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}
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}
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internal void ClearSelectionOnItem(AdvancedDropdownItem item)
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{
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GetStateForItem(item).selectedIndex = -1;
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}
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internal int GetSelectedIndex(AdvancedDropdownItem item)
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{
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return GetStateForItem(item).selectedIndex;
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}
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internal void SetSelectedIndex(AdvancedDropdownItem item, int index)
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{
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GetStateForItem(item).selectedIndex = index;
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}
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internal AdvancedDropdownItem GetSelectedChild(AdvancedDropdownItem item)
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{
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var index = GetSelectedIndex(item);
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if (!item.children.Any() || index < 0 || index >= item.children.Count())
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return null;
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return item.children.ElementAt(index);
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}
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internal Vector2 GetScrollState(AdvancedDropdownItem item)
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{
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return GetStateForItem(item).scroll;
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}
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internal void SetScrollState(AdvancedDropdownItem item, Vector2 scrollState)
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{
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GetStateForItem(item).scroll = scrollState;
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}
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}
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}
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#endif // UNITY_EDITOR
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