forked from BilalY/Rasagar
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
// Note: If not UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS we do not use a custom property drawer and
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// picker for InputActionAsset but rather rely on default (classic) object picker.
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#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
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using UnityEditor;
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using UnityEditor.Search;
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namespace UnityEngine.InputSystem.Editor
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{
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/// <summary>
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/// Custom property drawer in order to use the "Advanced Picker" from UnityEditor.Search.
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/// </summary>
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[CustomPropertyDrawer(typeof(InputActionAsset))]
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internal sealed class InputActionAssetDrawer : PropertyDrawer
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{
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private readonly SearchContext m_Context = UnityEditor.Search.SearchService.CreateContext(new[]
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{
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InputActionAssetSearchProviders.CreateInputActionAssetSearchProvider(),
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InputActionAssetSearchProviders.CreateInputActionAssetSearchProviderForProjectWideActions(),
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}, string.Empty, SearchConstants.PickerSearchFlags);
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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ObjectField.DoObjectField(position, property, typeof(InputActionAsset), label,
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m_Context, SearchConstants.PickerViewFlags);
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}
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}
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}
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#endif
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