forked from BilalY/Rasagar
29 lines
507 B
C#
29 lines
507 B
C#
#if UNITY_EDITOR
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using System;
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namespace UnityEngine.InputSystem.Editor
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{
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internal class ReactiveProperty<T>
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{
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private T m_Value;
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public event Action<T> Changed;
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public T value
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{
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get => m_Value;
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set
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{
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m_Value = value;
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Changed?.Invoke(m_Value);
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}
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}
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public void SetValueWithoutChangeNotification(T value)
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{
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m_Value = value;
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}
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}
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}
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#endif
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