forked from BilalY/Rasagar
21 lines
581 B
C#
21 lines
581 B
C#
#if UNITY_EDITOR
|
|
using System;
|
|
using UnityEditor;
|
|
|
|
namespace UnityEngine.InputSystem.Editor
|
|
{
|
|
internal readonly struct SerializedInputActionMap
|
|
{
|
|
public SerializedInputActionMap(SerializedProperty serializedProperty)
|
|
{
|
|
wrappedProperty = serializedProperty ?? throw new ArgumentNullException(nameof(serializedProperty));
|
|
name = serializedProperty.FindPropertyRelative(nameof(InputActionMap.m_Name)).stringValue;
|
|
}
|
|
|
|
public string name { get; }
|
|
public SerializedProperty wrappedProperty { get; }
|
|
}
|
|
}
|
|
|
|
#endif
|