forked from BilalY/Rasagar
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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////REVIEW: should this have optional data that identifies *what* has changed?
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Indicates that the configuration of a device has changed.
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/// </summary>
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/// <seealso cref="InputSystem.QueueConfigChangeEvent"/>
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/// <seealso cref="InputDevice.OnConfigurationChanged"/>
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[StructLayout(LayoutKind.Explicit, Size = InputEvent.kBaseEventSize)]
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public struct DeviceConfigurationEvent : IInputEventTypeInfo
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{
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public const int Type = 0x44434647;
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[FieldOffset(0)]
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public InputEvent baseEvent;
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////REVIEW: have some kind of payload that allows indicating what changed in the config?
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public FourCC typeStatic => Type;
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public unsafe InputEventPtr ToEventPtr()
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{
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fixed(DeviceConfigurationEvent * ptr = &this)
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{
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return new InputEventPtr((InputEvent*)ptr);
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}
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}
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public static DeviceConfigurationEvent Create(int deviceId, double time)
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{
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var inputEvent = new DeviceConfigurationEvent();
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inputEvent.baseEvent = new InputEvent(Type, InputEvent.kBaseEventSize, deviceId, time);
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return inputEvent;
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}
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}
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}
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